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If you're using something like the flamethrower which does abysmal damage, and most of your damage is coming from the fire DoT itself, then increased fire strength is the way to go.
If you're applying fire, but your base damage is doing a lot of the work, whether weapon damage or melee/grenades, then increased damage to enemies on fire is better.
I tend to lean towards increased fire strength. Reason being that if i'm already relying on my pure damage more than the fire, then the fire really isn't doing much for me anyways, and I might consider cutting it to afford (or free slots for in true nightmare) other perks which will apply more universally. If i'm going for fire, then i'm going to lean into fire by increasing fire stacks.
Note that fire, of all the elements, really struggles with scaling. it is tough to apply it to elites, REALLY tough to apply it to king skull/giant ant, impossible to apply it to nests, and it doesn't get affected by crit rate/damage and I don't THINK it gets affected by global damage (might be wrong on that last account)
Maybe I could outline all the mods I have?
What I can say is that the current build I'm doing is a mish mash mess of Arcane, Poison, Fire, DoT bullets, Crits and some other extra flavour that I probably don't actually need that much
PS: Why is the max crystal number something random like 4bil?! It's evidently using the long datatype to store that stuff instead of int, so why stop at 4bil?!
Oh, the uint, right. Forgot that one existed...
Suppose they're using that instead of long so as to be able to go above integer but not cause heavy load with how big long values get?
Strength up is, if you're not aware, more stacks per proc. More stacks, for all elements, means more uptime. More uptime is better for "damage increased to effected enemies."
If you're leaning into the element enough to want them (or if it's just filler until something better shows up), then they go well together.
Fair enough
Well, in my case, at the point in time I was asking the question I had a pretty easy time stacking on a lot of the Arcane, Poison and Fire stacks I've been going for with the setup I had. Suppose in this case Oil Can and their equivalents is what I should've gone with instead of the Strength up
And speaking of ice, would I be correct in assuming it's the worst one out of all of them? Because it felt pretty underwhelming when I tried it in one of my other runs compared to either Poison, Arcane or Fire
They're not comparable.
fire and arcane apply damage over time. Arcane less consistently and with less supporting perks, but it comes out stronger because it interacts with crit and global damage.
Poison increases damage taken, like a second global damage modifier. I woiuld make a case that it is by FAR the most valuable element due to it's effect.
Lightning takes care of crowds quite well, and helps non-Area weapons deal with crowds, but does little to nothing against solitary targets.
And Ice is pure CC. shuts down enemies completely for the duration of the freeze. Amazingly useful on some annoying non-elite special enemies like like crabs, pumpkins, or ants that you might otherwise have a hard time pinning down without getting shot back.
Fire, arcane, poison, and lightning all help you offense. Ice helps your defense. They're not really comparable.
Sadly fire/ice cancel each other making both of them really bad in general:
you have to watch out which items to take (fire/ice aura/grenades/shots) and then you also need to worry about enchantments or you randomly get them on your good shot-abilities.....
And now i just go for random-debuff:
it sadly also applies ice and fire, but also other good debuffs that can be really helpfull against bosses.
Keep in mind that fire will not benefit from your global damage boost, it will always do the damage depending on its stack count
Best thing you need to get is Fire Ring relic, cuz Ice will nullify your fire so dont ever build ice in your fire build, that's all
Cuz the build wasn't using just Fire but Poison, Arcane and a bunch of other stuff. Hence, I had to decide which one of the two to go forward with
Yeah, I did have the fire ring at the time, too. Ended up being an unpleasant surprise later that the ring cap was 6 when I thought it to be twice that
Relics are supposed to be really strong, hence why only 6 of them. Anything more and this thing is more broken than it already is with the right build