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Only issue I can really see is in multiplayer. Since everything is shared in terms of what spawns in shops, banishing something for you would banish it for the other player too. You could even see build griefing due to this
removing options directly makes the game significantly easier (it's not hard to win when all your choices are good choices) and reduces replayability and variety. Weak options in the game, right now, are undeniably weak, and as we're still in early access, will hopefully and likely get buffed to usefulness as time goes on. "Banishing" those options is adding a completely new feature with a lot of extra implications, to slap a quick bandage over a deeper, and undoubtedly "on the development list" problem. Quirky and weird options, on the other hand, are what would probably be the unintended casualties of any option removal system. Those perks that encourage you play a different way or shoehorn their usefulness into your current build. They are a big part of what makes a roguelike/roguelite earn its name. I like Crab Champions as a Roguelike shooter. I don't want it to transition to the same run (or even CLOSER to the same run) every time and just be a "shooter"
im definitely not saying a menu where you can just banish all you want before you start a run, just something to help, like using a key to refresh the chest loot
i wish i was good enough for that :D
I WOULD be against allowing keys to be used for that. Even if it were limited to once per chest, with my 1400 keys I could reroll every chest on every island for the next dozen runs or so. It'd make the game easy enough to be boring AND give it an odd encouragement to grind keys just to make a run easy - with a side effect of trivializing getting achievements like diamond account rank.
I'm on the fence about another variation of "use up keys" that popped into my head during this:
- the current: 3 keys at the home island key totem to get a random purple or gold perk
- But also add: 10 keys at the home island to get a random gold perk (10 keys instead of 3 to remove the epic perks from the options).
Spending 10 keys on a starting guaranteed (though random) legendary seems reasonable. obviously mutually exclusive with normal key totem, so no double dipping 13 keys for 2 perks. Will you get spike grenade? Or Lightning Storm? Or Rare Treasure?!
Also, edited to add the obligatory:
I'm a nobody with no special influence or power to push the game in a certain direction, but the forums are for ideas and discussion, and that occasionally includes (hopefully reasoned, thoughtful, and on-topic) opposition to proposed ideas. My argument against isn't necessarily any more likely to gain traction with the devs than someone else's argument for an idea, and the devs will ultimately do what they want. I only hope to voice my thoughts and push it towards a game I'd enjoy, and maybe by putting the pros and cons, the for and against of different ideas into the forums, we might possibly end up with an idea or compromise that actually makes everyone think "yeah, if we tweak things around a bit, it actually does sound pretty good!"