Crab Champions

Crab Champions

View Stats:
Cerion May 7, 2024 @ 9:21pm
Banishing using excess Keys
there should be way to banish unwanted upgrades for a run maybe using keys?
< >
Showing 1-8 of 8 comments
Bug Guy May 7, 2024 @ 11:54pm 
Yeah Ive seen a lot of discussion for how to use extra keys, as they are pretty much a selfreplenishing resource unless you beef it many many many times in a row or lobby reset 20 times a game to get one particular perk. Tbh I dont know myself what the best way to implement it is, but Banishing, as long as its limited seems pretty tame. Wont be some massive power spike like I have seen some people suggest. Just gets the unwanted stuff out of your game.

Only issue I can really see is in multiplayer. Since everything is shared in terms of what spawns in shops, banishing something for you would banish it for the other player too. You could even see build griefing due to this
Limdood May 8, 2024 @ 11:16am 
weighing in against the idea.

removing options directly makes the game significantly easier (it's not hard to win when all your choices are good choices) and reduces replayability and variety. Weak options in the game, right now, are undeniably weak, and as we're still in early access, will hopefully and likely get buffed to usefulness as time goes on. "Banishing" those options is adding a completely new feature with a lot of extra implications, to slap a quick bandage over a deeper, and undoubtedly "on the development list" problem. Quirky and weird options, on the other hand, are what would probably be the unintended casualties of any option removal system. Those perks that encourage you play a different way or shoehorn their usefulness into your current build. They are a big part of what makes a roguelike/roguelite earn its name. I like Crab Champions as a Roguelike shooter. I don't want it to transition to the same run (or even CLOSER to the same run) every time and just be a "shooter"
Cerion May 8, 2024 @ 11:53am 
what if theres an option to use a key during a run, on upgrades found in chests to banish it for That specific run, or maybe a standalone upgrade that lets you banish other upgrades?
im definitely not saying a menu where you can just banish all you want before you start a run, just something to help, like using a key to refresh the chest loot
Casurin May 8, 2024 @ 12:38pm 
Keys are self-replinishing?
i wish i was good enough for that :D
Bug Guy May 8, 2024 @ 7:47pm 
Originally posted by Casurin:
Keys are self-replinishing?
i wish i was good enough for that :D
You are! if you are losing keys than that means youre playing at a difficulty youre struggling with and spending them at the same time. Unless youre completely out of keys and need to get more to unlock things (in which case you could just turn down the difficulty), you will eventually gain enough experience at the difficulty youre on to be beating it more regularly. A normal win will still award you more than you spend. So really you are good enough for that!
simply May 8, 2024 @ 7:52pm 
i actually think that ur idea isn't bad, but i do agree with it making the game a little too easy. i think a better work around would be that u would be able re-roll each chest once, maybe 5 keys for rare, 10 for epic, and 15 for legendary or something like that (making it expensive like this encourages thought on whether or not u wanna do it). that way it'd be more fair and you'd definitely have something else to throw extra keys at without the complete removal of a perk on a run :SBchicken:
Casurin May 9, 2024 @ 12:18am 
Originally posted by Bug Guy:
Originally posted by Casurin:
Keys are self-replinishing?
i wish i was good enough for that :D
You are! if you are losing keys than that means youre playing at a difficulty youre struggling with and spending them at the same time. Unless youre completely out of keys and need to get more to unlock things (in which case you could just turn down the difficulty), you will eventually gain enough experience at the difficulty youre on to be beating it more regularly. A normal win will still award you more than you spend. So really you are good enough for that!
all modifiers nightmare/chaos of course. Otherwise after the first loop you already know if you can breeze through 100 or will fail.
Limdood May 9, 2024 @ 7:53pm 
I wouldn't be averse to allowing you maybe 1-3 TOTAL rerolls for a given run to redo truly awful chests, or maybe blow them trying to get one specific item. If your run is on the fence already and you get offered 2 turrets and a fire claws on the island 16 boss, a chance to say "c'mon game, wtf?" isn't bad, or a trying to get a minigun run off the ground and you get offered an epic chest with 3 grenade mods. Or your run is already silly and you feel like rerolling the island 32 legendary chest to see if you feel like looping for funsies.

I WOULD be against allowing keys to be used for that. Even if it were limited to once per chest, with my 1400 keys I could reroll every chest on every island for the next dozen runs or so. It'd make the game easy enough to be boring AND give it an odd encouragement to grind keys just to make a run easy - with a side effect of trivializing getting achievements like diamond account rank.

I'm on the fence about another variation of "use up keys" that popped into my head during this:
- the current: 3 keys at the home island key totem to get a random purple or gold perk
- But also add: 10 keys at the home island to get a random gold perk (10 keys instead of 3 to remove the epic perks from the options).

Spending 10 keys on a starting guaranteed (though random) legendary seems reasonable. obviously mutually exclusive with normal key totem, so no double dipping 13 keys for 2 perks. Will you get spike grenade? Or Lightning Storm? Or Rare Treasure?!



Also, edited to add the obligatory:
I'm a nobody with no special influence or power to push the game in a certain direction, but the forums are for ideas and discussion, and that occasionally includes (hopefully reasoned, thoughtful, and on-topic) opposition to proposed ideas. My argument against isn't necessarily any more likely to gain traction with the devs than someone else's argument for an idea, and the devs will ultimately do what they want. I only hope to voice my thoughts and push it towards a game I'd enjoy, and maybe by putting the pros and cons, the for and against of different ideas into the forums, we might possibly end up with an idea or compromise that actually makes everyone think "yeah, if we tweak things around a bit, it actually does sound pretty good!"
Last edited by Limdood; May 9, 2024 @ 7:58pm
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: May 7, 2024 @ 9:21pm
Posts: 8