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But unlike any other weapon, with few exceptions, you need only one thing to make this weapon the most bonker weapon: orbiting shots.
I failed miserably 10 times in a row now, trying to record how it looks like, got it, got so far I forgot to save recording that's how nice it works.
It pierces all enemies, at least initially - if you make them bounce or add faster projectiles and they go further than normally you might notice they're no longer flames but projectiles, and I am not sure if they also pierce, but let's assume not.
This weapon hits multiple times or at least the flames do, this is "the" neat part, and it's not fire, it's weapon damage. Not to mention the fire left on the ground also hits - add even one flat damage to it and it melts quite well.
But with orbiting projectiles that pierce enemies, are almost constantly inside enemies, and now you can take your pick with basically 20~ hits per second: flat damage (because yeah, have fun stacking % on 1-2 base damage), on hit effects, elemental, fire once in a while because it already has some, more projectiles for even more hits - everything adds much more. The only downside is that without bouncing projectiles shots might get "wasted" on terrain, but overall this weapon, will keel. With that one thing.
On that note, most other weapons, even my beloved sniper that only needs split shot to be good and has easier time with % increases, won't manage against bosses if there's not enough damage and/or bonkers defenses. This, with built in fire, you only need to go for health and protections if you get orbiting shots.
I am 95% sure the only reason I've made it here is because I have 3 stacks of firestorm and a crit explosion build with time shot.
I'll have to try the orbiting shot thing that first dude mentioned, but even if that's god tier it's not gonna change my thoughts on the weapon since it really shouldn't require 1 specific upgrade to feel decent.