Crab Champions

Crab Champions

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Dan_The_Noob 2023 年 4 月 8 日 下午 3:27
5
seems a little... off
every enemy shoots DIRECTLY AT YOU and you can only slide forward or backwards??

how are you meant to dodge anything if you can only move along the bullets path :|
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EclipsedHusky 2023 年 4 月 8 日 下午 3:29 
Double jump (horribly named) Dashes boost your speed so you gotta time slide>DoubleJump to avoid stuff.
Dan_The_Noob 2023 年 4 月 8 日 下午 3:47 
8
ye... not doing that. it's already hard enough to aim.

how do i unlock new guns? the start guns are both pretty worthless after the first shop.

--EDIT--
- the health curve on any enemy that isnt just a basic crab is way too steep, it shouldn't take more than 2 shotgun blasts to kill 1 enemy that chases you unrelenting in a straight line toward you firing scattershot explosive projectiles.
- unlocking a gun should have instructions.
- the unlocked weapons need a different colour glow to indicate they are unlocked.
- sideways movement needs a TON of work... it feels awful for an arena shooter.
- maybe consider increasing the dual shotguns' base fire rate... i didnt take any "slower firing" upgrades and i couldnt even alternate them.
- the ammo counter for dual shotguns is broken.
- damage/danger indicators would be nice.
- change the colour of the explosive/fire rocks to be more noticeable at a distance (both look orange) maybe make explosive rocks black with red cracks or something.
- parkour stages just aren't fun. too many launch pads that dont even land on the island they are pointed to.
最后由 Dan_The_Noob 编辑于; 2023 年 4 月 8 日 下午 4:08
Watson 2023 年 4 月 8 日 下午 4:22 
3
Dan just get good mate, it's a rogue like. Welcome to the genre! The game is fun af
Dan_The_Noob 2023 年 4 月 8 日 下午 4:39 
引用自 Watson
Dan just get good mate, it's a rogue like. Welcome to the genre! The game is fun af
being a roguelike is no excuse for enemies being unfair/badly balanced.
also this is FAR from my first roguelike.
games should feel good to play regardless of genre.
Arcyne 2023 年 4 月 8 日 下午 4:56 
3
3
引用自 Dan_The_Noob
引用自 Watson
Dan just get good mate, it's a rogue like. Welcome to the genre! The game is fun af
being a roguelike is no excuse for enemies being unfair/badly balanced.
also this is FAR from my first roguelike.
games should feel good to play regardless of genre.
...You're literally refusing to use the tools given to you by the game to avoid challenges designed around how the game works.

This is a skill issue on you dude.
Dan_The_Noob 2023 年 4 月 8 日 下午 5:22 
引用自 Arcyne
...You're literally refusing to use the tools given to you by the game to avoid challenges designed around how the game works.

This is a skill issue on you dude.
I'm not refusing to use any features? where did that come from?

the issue is that the enemies just relentlessly go toward you ever moment and they shoot bullets that spray everywhere... there's no "skill" to be had in RNG.
Watson 2023 年 4 月 8 日 下午 5:29 
nah g
Conga Lyne 2023 年 4 月 8 日 下午 6:03 
引用自 Dan_The_Noob
引用自 Watson
Dan just get good mate, it's a rogue like. Welcome to the genre! The game is fun af
being a roguelike is no excuse for enemies being unfair/badly balanced.
also this is FAR from my first roguelike.
games should feel good to play regardless of genre.
This game is on the very easy side of roguelikes, the genre itself is a learning curve that encourages critical thinking and death should be taken as a learning exercise, not an exercise in frustration.
You just need more practice playing videogames is all, you got this!
Dan_The_Noob 2023 年 4 月 8 日 下午 6:24 
I'm gonna assume you guys are using keyboard n mouse if only being able to move 2 directions quickly feels good to you.
tyvariousness 2023 年 4 月 8 日 下午 6:25 
Someone suggests you double jump and dash, you respond 'yeah, I'm not doing that,' then you claim not to be refusing to use a feature? this has to be a troll
Dan_The_Noob 2023 年 4 月 8 日 下午 6:29 
引用自 tyvariousness
Someone suggests you double jump and dash, you respond 'yeah, I'm not doing that,' then you claim not to be refusing to use a feature? this has to be a troll
I meant I hadn't been doing that.

also i found that one of my big issues for movement was aim assist. on "low" aim assist the crosshair constantly gets stuck to enemies which stops your momentum. so turning that off helped a bunch.

still think we should be able to dash sideways if not slide.
ThatZenoGuy 2023 年 4 月 8 日 下午 11:15 
I've gotten to wave 150 and only stopped because the particle effects were getting very silly.

Spec your crab with as many different effects as possible, as they all stack, try to get bouncing projectiles, piercing, and effects which cause your crab to fire more projectiles at once.
Stacking damage is not quite as effective early game, but later on you will have plenty of ways to stack more damage.
The MLG Cat 2023 年 4 月 8 日 下午 11:54 
引用自 ThatZenoGuy
I've gotten to wave 150 and only stopped because the particle effects were getting very silly.

Spec your crab with as many different effects as possible, as they all stack, try to get bouncing projectiles, piercing, and effects which cause your crab to fire more projectiles at once.
Stacking damage is not quite as effective early game, but later on you will have plenty of ways to stack more damage.
I got to 210 stacking raw dmg crit / mutli shot, I dont really like the effect with big cds, but As you got to 150 I'm sure as long as you don't split between these builds it will work fine
The MLG Cat 2023 年 4 月 8 日 下午 11:54 
also if game is too hard on controller just play on easy until the game gets better controller support, Keep in ming this is in beta and controller support is probably an after thought
Dan_The_Noob 2023 年 4 月 9 日 上午 12:11 
I feel like the projectile enemies "input reading" (leading their shots) is pretty harsh with the limited mobility. and the trashmod crabs being able to jump at you from off-screen and deal damage INSTANTLY is also a bit rough... seems like something they could iron out.

I will have to try the stacking effects thing... i mostly have been avoiding DoTs but it doesnt feel like damage perks do much of anything.

--EDIT--

in terms of more feedback

- enemy projectiles need to be different colour to the enemy firing them.
- add a slight delay (or a flash) to melee crabs.
- reduce the enemies leading their shots
- knockback on bullets does nothing, enemies dont care if they are in your face or across the map.
最后由 Dan_The_Noob 编辑于; 2023 年 4 月 9 日 上午 12:14
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发帖日期: 2023 年 4 月 8 日 下午 3:27
回复数: 78