Crab Champions

Crab Champions

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Multiple Multiplayer Saves?
Hiya! Me and my friends have been really enjoying the game, but my friends and I aren't always awake at the same times. One of my friends has a run from when she and our other friend were playing, but I was asleep. If I open a lobby and have that friend with the save file join me, will that save file get deleted? Are multiplayer saves JUST for the host? Or is it for the client?

Thank you for your time!
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Showing 1-7 of 7 comments
Noisestorm  [developer] Jul 2, 2023 @ 5:48am 
Yeah currently there is only one active save so if you start a new run while having a previous save active, it will overwrite it. This may change in the future as it seems many people like having multiple ongoing runs at the same time!
StevenEngage Jul 2, 2023 @ 6:17am 
Originally posted by Noisestorm:
Yeah currently there is only one active save so if you start a new run while having a previous save active, it will overwrite it. This may change in the future as it seems many people like having multiple ongoing runs at the same time!

It would be great to have multiple save options! Maybe in the start/continue area you could just have 3 start/continue options on each side, 6 total. So the host can pick on to start with that group, And when they start a new run choose another etc. Then when everyone is back on they can continue on the original choice.

We run into this issue a lot since there are 6 of us that love to play, but have to cycle through people. so we've all but abandoned looping, that whole part of the game is gone for us without someone getting screwed in it.
Jazz Sep 17, 2024 @ 10:45pm 
could a feature to give a new player joining a bunch of semi-random perks work? it would have to be based on how many luck perks, and how far everyone else is, but it could work moderately well, even if its a bit weak.
Limdood Sep 18, 2024 @ 10:23am 
Honestly, I think multiple saves will significantly increase the number of "I intentionally tried to break the game and now I'm complaining on the forums about it" posts.

Currently, if you play a crazy long run and get bored or want to try something else, it ends that crazy long run. But with the OPTION to have a "forever" run going on, a lot of people are likely to devote a save slot to that, meaning many many more people pushing the game to its absolute limits and beyond. Even if the current gripes get fixed (I grew so big I can't interact, I pushed the enemy spawn rate so high the game broke, etc.), that many more people are definitely going to find several more things to break.

I'm not fundamentally opposed to the idea of multiple saves, but the fallout that seems quite likely to result is irritating, watching people report this stuff and ask for changes due to extreme edge cases.
Sleepy Yetta Sep 20, 2024 @ 9:04am 
Originally posted by Limdood:
Honestly, I think multiple saves will significantly increase the number of "I intentionally tried to break the game and now I'm complaining on the forums about it" posts.

Currently, if you play a crazy long run and get bored or want to try something else, it ends that crazy long run. But with the OPTION to have a "forever" run going on, a lot of people are likely to devote a save slot to that, meaning many many more people pushing the game to its absolute limits and beyond. Even if the current gripes get fixed (I grew so big I can't interact, I pushed the enemy spawn rate so high the game broke, etc.), that many more people are definitely going to find several more things to break.

I'm not fundamentally opposed to the idea of multiple saves, but the fallout that seems quite likely to result is irritating, watching people report this stuff and ask for changes due to extreme edge cases.

Wouldn't it be a good thing for people to push the game to a point it literally crashes and report that for very good reason so that noisestorm can just set a hard limit to the things causing this seems like the simplest option really.
Limdood Sep 20, 2024 @ 9:39am 
Originally posted by Sleepy Yetta:
Originally posted by Limdood:
Honestly, I think multiple saves will significantly increase the number of "I intentionally tried to break the game and now I'm complaining on the forums about it" posts.

Currently, if you play a crazy long run and get bored or want to try something else, it ends that crazy long run. But with the OPTION to have a "forever" run going on, a lot of people are likely to devote a save slot to that, meaning many many more people pushing the game to its absolute limits and beyond. Even if the current gripes get fixed (I grew so big I can't interact, I pushed the enemy spawn rate so high the game broke, etc.), that many more people are definitely going to find several more things to break.

I'm not fundamentally opposed to the idea of multiple saves, but the fallout that seems quite likely to result is irritating, watching people report this stuff and ask for changes due to extreme edge cases.

Wouldn't it be a good thing for people to push the game to a point it literally crashes and report that for very good reason so that noisestorm can just set a hard limit to the things causing this seems like the simplest option really.
Lets take Big Bones as an example. Pushing big bones past a certain point....around 150 iirc, results in not being able to reach the victory crown or chests, and even portals are difficult to select.

So the solution is to change ONE perk to not stack the same way as others (which would be itself reported as a "bug"), change ALL perks to not stack as high, which means that the people who want to stack other perks to stupid levels now can't, or redesign the levels to make stuff appear higher/bigger so that it can always be selected - which seems like it'd be a good bit of work for a problem that's so niche.

Same thing with the 5100%+ spawn values on islands breaking progression. You either cap specific things, again, the inconsistencies of which just get reported as bugs themselves, cap everything, or fiddle with the code to try to directly rectify the problem (which probably involves collision meshes and the sheer number of enemies pushing others out of bounds) and hope it doesn't break other things.

What it amounts to is that a few rare complaints from people trying to break the game can simply be answered with "well, you tried to break it and succeeded...if you don't want it broken, don't try to?" But a BUNCH of people being encouraged to repeatedly break the game sends the devs on wild goose chases fixing obscure "bugs" that almost never come up....instead of working on more content and updates. It is an EA title after all being actively updated. By 1 person no less, so tangents and rabbit holes of bug chasing are an even more direct impact on the progression of the game than in other titles.
Sleepy Yetta Sep 20, 2024 @ 1:30pm 
Originally posted by Limdood:
Originally posted by Sleepy Yetta:

Wouldn't it be a good thing for people to push the game to a point it literally crashes and report that for very good reason so that noisestorm can just set a hard limit to the things causing this seems like the simplest option really.
Lets take Big Bones as an example. Pushing big bones past a certain point....around 150 iirc, results in not being able to reach the victory crown or chests, and even portals are difficult to select.

So the solution is to change ONE perk to not stack the same way as others (which would be itself reported as a "bug"), change ALL perks to not stack as high, which means that the people who want to stack other perks to stupid levels now can't, or redesign the levels to make stuff appear higher/bigger so that it can always be selected - which seems like it'd be a good bit of work for a problem that's so niche.

Same thing with the 5100%+ spawn values on islands breaking progression. You either cap specific things, again, the inconsistencies of which just get reported as bugs themselves, cap everything, or fiddle with the code to try to directly rectify the problem (which probably involves collision meshes and the sheer number of enemies pushing others out of bounds) and hope it doesn't break other things.

What it amounts to is that a few rare complaints from people trying to break the game can simply be answered with "well, you tried to break it and succeeded...if you don't want it broken, don't try to?" But a BUNCH of people being encouraged to repeatedly break the game sends the devs on wild goose chases fixing obscure "bugs" that almost never come up....instead of working on more content and updates. It is an EA title after all being actively updated. By 1 person no less, so tangents and rabbit holes of bug chasing are an even more direct impact on the progression of the game than in other titles.

Or simply just max the number of enemies that can spawn on a single island and just make it so that your player model cant get more than 500% bigger and the two biggest "glitches" your talking are gone and oh no the dev has to do a little more work on the only game hes made.
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Date Posted: Jun 27, 2023 @ 11:30pm
Posts: 7