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Also it's not the exact same game, they changed the combat system, allowed you to play both parts of the story split during the Heart Dimension Neptunia H Arc, removed NG+, added autosave, added an actual post-game, removed the non-canon endings, made the game largely reliant on crafting for not only equipment, but for levelling up the cities. The game is way easier for story, but is balanced around post-game content. Compile Heart knew the kind of people they were targetting, and they wanted to rid the flaws from VII and show off their new-ish game engine as they were previously using PlayStation's PhyreEngine IIRC
Plus is Micro DLCs that ain't too game altering, was just a spare body to use early on.
The Inventory slots for this game tho, something very different.
What do you mean inventory? I work with 3D and the only difference between Nepgear and Nepgya is the face texture lol, then all they have to do is copy paste Nepgear, change her stats, her face and remove HDD. Is not hard at all :(
I mean what does inventory have to do with the characters? I'm not being sarcastic, I haven't played the game so I don't know lol
Nepgya is DLC, and Inventory is DLC.
I don't quite get your 3D shout-out.
But if it helps, good on you for using 3D m8.
3D shout out? lol I'm saying replacing a 3D model in a game is not hard so my question was why all the DLC characters got removed? Do you even read m8?
NightmareHollow already explained why Million Arthur, God Eater and Nitroplus got removed (licensing issues). As for Nepgya and Umio.... I think they did it for sh!ts and giggles and to force players who are new to the scene to purchase the original VII (Gotta make easy cash somehow)
it's because of copyrights.
It's sad that this is probably the answer or maybe they where ashamed of Nepgya xD