Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
If you care this much about achievements then you should be in the habit of at least looking up the missables in any new game. And if you don't want to do that because of spoilers then you should be prepared to accept that this will likely result in you missing some stuff on a first run.
In either case, this is nothing new. Tons of games have missable achievements. If you care about them like me, then look them up before you play. Otherwise just accept that you'll likely miss some and have to replay the game.
I agree, basically is ♥♥♥ culpa for not looking for any missable achievements, however I did that somewhat on purpose because I like the discovery part from Metroidvanias so technically I've been punished for being excessively inquisitive and having the items ready to complete the quest in the worst outcome possible...
More than the achievements though I think is also part of that satisfaction of making the right choice but there were no lore/visual/other cues that I was heading into the right direction, well, that is at least for this NPC side quest and the walking peregrine quest. Nevertheless, It is a really creative take I must say, it makes sense that without purpose Cleofas just takes his life and I missed the chance to do better for the priest. It is kinda like that feeling you have when you could save the animals in Metroid but it is highly unlikely to find out on your own that you had to go back to the Chorizo room to destroy a wall and save em.
Somehow I didn't see a notification for this message
Oh yeah I'm enjoying the game, once I finish my first run I'm definitely playing it again, is just that as I mentioned in my previous comment I wanted to nail it on my first try (no catholic pun intended lol).
I've been meditating about my "seasoned gamer" mindset lately, which is what leads me to care about making the right choice (because I'm supposed to extrapolate my skills from other games), but honestly I've been having more fun by not thinking too much about reaching the end, instead just enjoying the ride and the road to get there.
As far as I can tell it's the only thing I had to save-state for. So I got the plat on the first run but still played NG+ multiple times for the Amacida content and then later again for the Ending C stuff.
I think that oddity, religious themes and world building is what makes this game great. Btw, once you finish the game you may experience something like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3462073983
I sure did, LOL!
Though I didn't like Ending C having us kill god which is a cliche in so many of these games...after seeing Ending A&B, I was thinking Blasphemous was above that.