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Also, if you care about achievements you should know that achievement hunting will cause you to do boring tasks, repetitive tasks, grindy tasks, and, yes, some tasks that make you replay the game. Tons of these Metroid-clones require speedruns or hard-mode runs or runs as different classes.
If you're truly an achievement hunter, you should be more than used to having to play multiple runs in ANY game. I just finished 100% for Souldiers and that requires four playthroughs. Be happy.
I can see where you are coming from and it sounds like you are not quite enjoying the ride, I do like to 100% a game as well but I take it easy now, that way I get a much better experience.
It truly feels like I managed to optimize the fun out of achievement hunting, isn't it? Haha.
Not really. Because I am the exact same where I want to maximize my run...I played Bloody Whisker mode on my first run through Tails of Iron for this same purpose. So, like with all games, I looked up a trophy guide and read up on the missables with Blasphemous. I made a point to not miss them and even backed up my save so I could get both Cleofas trophies in one run. Frankly, it wasn't that hard outside of beating a few of the bosses without vials. So, no, I don't understand the frustration since I've been doing this kind of thing forever and looked up the trophies beforehand and got them all in one run. It wasn't that hard at all...just took a little planning.
>So I think you can sort of understand my frustration here, you can pretty much 100% this game in two runs, minimum.
Nope. Don't open the door for the wanderer and back up your save for Cleofas and it's one run for 100%, easily. You would need a second run to get Ending C and the Amanecidas but those have nothing to with achievements.
>I can see where you are coming from and it sounds like you are not quite enjoying the ride
Agreed, I had no problem reading up on achievements and getting them but if going for them makes you this frustrated then I say don't worry about them on the first run and then use a second to clean them up. Games like Blasphemous aren't that long anyway so a replay isn't so bad.
At the end of the day, I gave it a honest try. I tried to 100% the game, but I got way too frustrated with the final achievement, which for me, it was the one for beating the bosses without flasks. So I knew when to fold them, and decided that my sanity was worth more than seeing an ALL ACHIEVEMENTS UNLOCKED right beside Blasphemous. Sure, now I'm missing one and its gonna bother me, but hey, its not like I've given up on games before with a stupid "That one achievement" haha. At the end of the day, for every Blasphemous like game, I'm gonna perfect 2 or 3 more visual novels to feel better about myself. Woohoo.
Souldiers requires 4 playthroughs for the plat...and they're not short since every run is at least 20 hours. Be happy it's not that.
>So I knew when to fold them, and decided that my sanity was worth more than seeing an ALL ACHIEVEMENTS UNLOCKED right beside Blasphemous. Sure, now I'm missing one and its gonna bother me,
Nice to see some sanity here. If it's not enjoyable, stop doing it. No one else really cares about your achievements anyway.
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>you wouldnt like elden ring. gotta do 4-5 playthroughs for the different endings achievements. (unless you backup your saves right before the branching paths to the different endings so you dont have to go all the way back to the beginning of new game++++)
Well, I'd say backing up the save makes it so you don't have to replay it and that's been the case with every Fromsoft game which always have multiple endings.
And, I haven't played Elden RIng yet, but EVERY Souls game I've played (except Bloodborne) has required at least two and a half playthroughs to get 100% trophies. In the case of Demon's Souls and DaS1, you needed multiple copies of a boss soul to make items. In DaS2 and DaS3, you have items that aren't sold or found until NG++ and you need those items for trophies.