Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I personally enjoy the platforming, so I do her challenges because I like doing them, but if you're not into the platforming, and you're not a completionist nutcase like me, you're not losing much for skipping them.
Although, I'd like to mention that some bead combinations have an effect on the player movement that might make platforming more enjoyable. I personally use the first two stone toes from Redento to enhance the dodge move (which I spam constantly to traverse the world faster), as well as the mason wheel for movement speed, and the Amanecidas sword core for a massive speed boost that allows clearing larger gaps and doing some neat tricks. Oh, and the tombstone to negate the ground slam when falling from high above.
The invulnerability prayer also makes the platforming challenges way easier by negating knockback from fireballs, or allowing you to completely ignore the pendulums.
But then again, if you're not into it, you're not into it, no shame in that.
And love as I love the game, and despite how much I like the challenges and the whole aesthetic of Miriam's scenes... Yeah, she sticks like a sore thumb in the world of Cvstodia.
I've tried looking into it and haven't found why they did this crossover.
Ladders are a pain, wall grabs are a pain, the fact that you let go every time you're hit by a stray fireball is a pain. It's the path of pain without any real meaning or purpose to the story, just thrown in there for the sake of having an update. AND WHY IS DROP THE SAME DAMN BUTTON AS JUMP?!
The game is great, this addition to it sucks.