Blasphemous

Blasphemous

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AcidSweat Jun 9, 2023 @ 4:00pm
The controls are sooo sluggish...
Wanted to pick it up at humble bundle, so I tried the demo. You seriously pay 25 euro for this game?
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Showing 1-15 of 39 comments
Summoner Jun 10, 2023 @ 3:03am 
The controls are great, responsive. Maybe you don't like games where you have to commit to certain moves as not all of them can be cancelled in Blasphemous.
Mango Tree Jun 10, 2023 @ 9:58pm 
Game is great!
Frostbite Jun 11, 2023 @ 12:52am 
Fanboys to the simping, as always. Lmao.

Yes, the controls are extremely sluggish, if there are more than 1 enemies on the screen, game doesnt even attempt to read half of your inputs. I mean its either that or most of our animations have a 5 seconds invisible "recovery" phase at the end, while the enemies can just spam everything endlessly to their hearts content.

In all honesty, game runs purely on "christian" memes and literal-godlike graphic/visual quality. Rest of it is utter trash, gameplay especially is vomit inducing.
Last edited by Frostbite; Jun 11, 2023 @ 12:53am
Rainbow Jack© Jun 11, 2023 @ 3:02am 
The only time the controls feel sluggish is in the Strife and Ruin DLC, which is an optional 5 Course Time Trial Parcour, for which the game was not layed out, the rest is pretty responsive.

As for Humble, if you don't own everything else already, Hollow Knight, Bloodstained and Blasphemous each are easily worth 15 Bucks on their own.
Last edited by Rainbow Jack©; Jun 11, 2023 @ 3:05am
creocoder Jun 11, 2023 @ 3:31pm 
Yes, seriously.
ダミアン Jun 11, 2023 @ 3:38pm 
The game was relatively cheap a few days ago, wait for it to be cheap. Also, the controls are similar to a Castlevania, hard to play, but they are ok to play.

Not your cup of tea, but it is good.
AcidSweat Jun 11, 2023 @ 3:56pm 
Originally posted by Rainbow Jack©:
The only time the controls feel sluggish is in the Strife and Ruin DLC, which is an optional 5 Course Time Trial Parcour, for which the game was not layed out, the rest is pretty responsive.

As for Humble, if you don't own everything else already, Hollow Knight, Bloodstained and Blasphemous each are easily worth 15 Bucks on their own.

I have none of those games and I'm not interested in them. The deal is great, you get many games for real cheap. But I don't see the point of stacking the library by the games I'm never gonna play.
Roshambo Jun 12, 2023 @ 6:46am 
Spelunky = bad game 2 slow 2 clunky

Spelunky 2 = gud game not slow or clunky

ROFLMAO
Richie Jun 12, 2023 @ 2:22pm 
Demo definitely does not do the game justice. Not sluggish at all IMO. Like every game with progression, once you get upgrades your combat and movement improve. There are literally upgrades for acceleration of inputs, attacks, combos, and AoEs to suit your playstyle. I run mostly mobility beads and the movement feels great to me. Sounds like skill issue for a lot of the negative comments lol.
AcidSweat Jun 13, 2023 @ 1:07am 
Originally posted by RichieRong:
Sounds like skill issue for a lot of the negative comments lol.

Classic answer from offended fanboy.
JÀŸ Jun 18, 2023 @ 10:49pm 
Skill issue
creocoder Jun 19, 2023 @ 9:36am 
Originally posted by AcidSweat:
Originally posted by RichieRong:
Sounds like skill issue for a lot of the negative comments lol.

Classic answer from offended fanboy.

This answer is classic because it contains the bitter truth. But you can keep thinking that there is something wrong with the controls.
Last edited by creocoder; Jun 19, 2023 @ 9:37am
Antorius Jun 19, 2023 @ 10:33am 
Originally posted by Frostbite:
...if there are more than 1 enemies on the screen, game doesnt even attempt to read half of your inputs.

Can't say I've ever encountered this before...

Note: I play exclusively with mouse and keyboard.

Originally posted by Frostbite:
I mean its either that or most of our animations have a 5 seconds invisible "recovery" phase at the end, while the enemies can just spam everything endlessly to their hearts content.

There is an end animation or recovery phase after moves (though it's pretty darn short for the basic attack and jumping), and this indeed prevents spamming buttons. Everything must be done sequentially, with intent. But this does not mean that the controls are sluggish. Stand still, then perform a move. Was there a delay? Once the animation is finished, perform another move. Was there a delay? My experience suggests that there is not: the move is executed immediately. This is best illustrated by chaining the dodge-slide (e.g., in Albero, outside).

Note that the same post-move delay applies to enemies as well, e.g., the sliding candle-bearers in Mercy Dreams take a moment to recover, as do the bi-sected X-throwers leading up to and in Jondo. This can be exploited.

Originally posted by Frostbite:
In all honesty, game runs purely on "christian" memes and literal-godlike graphic/visual quality. Rest of it is utter trash, gameplay especially is vomit inducing.

Well, you can't please everybody. This is basically the only Metroidvania I've been able to get into, so far. :D
Last edited by Antorius; Jun 20, 2023 @ 10:43am
Mr. Beartato Jun 20, 2023 @ 6:20am 
I had zero issues with the controls, don't understand in what way they would be sluggish?

It doesn't allow for animation cancelling, sure, but that doesn't make it sluggish or unresponsive in itself.

If anything I thought the enemies were sluggish.
AcidSweat Jun 20, 2023 @ 6:24am 
Originally posted by Mr. Beartato:
I had zero issues with the controls, don't understand in what way they would be sluggish?

It doesn't allow for animation cancelling, sure, but that doesn't make it sluggish or unresponsive in itself.

If anything I thought the enemies were sluggish.

I have no doubt that the game could be fun, but after some other games with 2D perspective like Spelunky 2 (which a different genre I know) or Mr Sun Hatbox, Blasphemous feels like Castelvania on NES.
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Date Posted: Jun 9, 2023 @ 4:00pm
Posts: 39