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Yes, the controls are extremely sluggish, if there are more than 1 enemies on the screen, game doesnt even attempt to read half of your inputs. I mean its either that or most of our animations have a 5 seconds invisible "recovery" phase at the end, while the enemies can just spam everything endlessly to their hearts content.
In all honesty, game runs purely on "christian" memes and literal-godlike graphic/visual quality. Rest of it is utter trash, gameplay especially is vomit inducing.
As for Humble, if you don't own everything else already, Hollow Knight, Bloodstained and Blasphemous each are easily worth 15 Bucks on their own.
Not your cup of tea, but it is good.
I have none of those games and I'm not interested in them. The deal is great, you get many games for real cheap. But I don't see the point of stacking the library by the games I'm never gonna play.
Spelunky 2 = gud game not slow or clunky
ROFLMAO
Classic answer from offended fanboy.
This answer is classic because it contains the bitter truth. But you can keep thinking that there is something wrong with the controls.
Can't say I've ever encountered this before...
Note: I play exclusively with mouse and keyboard.
There is an end animation or recovery phase after moves (though it's pretty darn short for the basic attack and jumping), and this indeed prevents spamming buttons. Everything must be done sequentially, with intent. But this does not mean that the controls are sluggish. Stand still, then perform a move. Was there a delay? Once the animation is finished, perform another move. Was there a delay? My experience suggests that there is not: the move is executed immediately. This is best illustrated by chaining the dodge-slide (e.g., in Albero, outside).
Note that the same post-move delay applies to enemies as well, e.g., the sliding candle-bearers in Mercy Dreams take a moment to recover, as do the bi-sected X-throwers leading up to and in Jondo. This can be exploited.
Well, you can't please everybody. This is basically the only Metroidvania I've been able to get into, so far. :D
It doesn't allow for animation cancelling, sure, but that doesn't make it sluggish or unresponsive in itself.
If anything I thought the enemies were sluggish.
I have no doubt that the game could be fun, but after some other games with 2D perspective like Spelunky 2 (which a different genre I know) or Mr Sun Hatbox, Blasphemous feels like Castelvania on NES.