Blasphemous

Blasphemous

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Anonymusx Oct 25, 2022 @ 3:36am
Too hard the strife and ruin 5. challenge
hi, i try arround 60-70x times, but fail, 90% fail because fail the lampion dash+hit with jump, with right button..

i use xbox 360 controller, and know the Shortcut... Need tips the lampions jumps
Last edited by Anonymusx; Oct 25, 2022 @ 3:38am
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Anonymusx Oct 25, 2022 @ 4:00am 
or can Beads make easy this? now see reddit:
"Fourth Toe of Limestone: quicker dashing

Little Toe of Limestone: longer dash"

Someone maybe make easy the lampion jump?
drae_perin Oct 25, 2022 @ 6:44am 
Air Impulse ( lantern jump ) is limited to 2 charges ( jumps ). There is a Toe ( rosary bead Big Toe made of Limestone ) that increases this to 3 charges.

Some things to keep in mind :

1, if you mash the attack button too much you will accidentally waste an Air Impulse charge. Carefully tap the attack button one time at the right moment. If this happens you won't have enough charges left and you will fall even if you hit the target.

2, swinging your sword too much, and button mashing or accidental button presses can prevent you from grabbing ledges. Carefully time your Air Impulse attacks so that you swing your sword once, and don't press or hold buttons that you aren't currently using in general.

3, Air Impulse charges will not be restored when you grab a ladder. You must put your feet on a platform to recharge. In sections with ladders between lanterns this is very easy to forget.

4, you can also use Down + Attack, but this can accidentally activate the Weight of Sin drop attack if you hold attack for too long. Some players prefer this method because it is easier to reach the buttons, just tap the attack button to avoid falling.
Last edited by drae_perin; Oct 26, 2022 @ 7:04am
almurat89 Oct 25, 2022 @ 5:19pm 
If I understood you right about the place you are asking... The ledge after this exact lamp is bugged, Penitent One can be with the chest above the ground and still fall down without grabbing the wall. The best way to do that jump is ignoring the lampion completely: dash+jump from the edge of the glass platform without touching the ceiling (I don't remember would you grab a wall or land at the surface after that). Can be done w/o speedbosting swordheart.There is another place in the same level that has the same issue: after a long lift down and near a swinging axe. It's not as buggy as the previous one, but it's still close to the end so it's annoying as ♥♥♥♥.
Last edited by almurat89; Oct 25, 2022 @ 5:19pm
drae_perin Oct 25, 2022 @ 10:25pm 
Generally speaking, it's not a bug, you're just mashing buttons, which prevents the Penitent One from grabbing the ledge.
almurat89 Oct 26, 2022 @ 5:36am 
Originally posted by drae_perin:
Generally speaking, it's not a bug, you're just mashing buttons, which prevents the Penitent One from grabbing the ledge.

I was holding only the "right" ( > ) button. When it didn't work: /\ + >

And I beat the game many times, but this issue I encountered only at these two ledges.
Last edited by almurat89; Oct 26, 2022 @ 5:38am
drae_perin Oct 26, 2022 @ 6:59am 
It's always possible that it is a genuine bug, usually people just don't expect the game to be designed to punish you the way that Blasphemous does, and it feels like a bug because it goes against logic and intuition, when it was really just the developers choice to make it arbitrarily difficult.

This particular jump is near a hanging Lantern; players often wildly swing their sword at that lantern in the hope that they can Air Impulse off of the lantern to make the jump, just one extra swing of the sword after you bounce off of the Lantern is enough to prevent you from grabbing the ledge. This is a common theme; pressing certain buttons at the wrong time is punished by making the Penitent One lock into an action, which prevents you from quickly switching to the correct action, like changing the direction you are swinging your sword, or performing an automatic ledge grab.

The window of exclusion is relatively short, but it is long enough that it is noticeable, which is why everyone posts these "bug" discussions about ledges, ladders, lanterns,... It just doesn't feel like what you did and what happened are connected, even though they are actually connected.

The Blue Rose Door challenges are particularly notorious for causing the player to panic or rush, causing more mistakes and accidental button or key presses, The player is in no state of mind to keep a mental record of all these little things, and the result is feeling like you did everything right and dying anyway. Which is exactly what they were going for.
almurat89 Oct 26, 2022 @ 9:26am 
Originally posted by drae_perin:
This is a common theme; pressing certain buttons at the wrong time is punished by making the Penitent One lock into an action, which prevents you from quickly switching to the correct action, like changing the direction you are swinging your sword, or performing an automatic ledge grab.

And these buttons are?..

Originally posted by drae_perin:
which is why everyone posts these "bug" discussions about ledges, ladders

You would never miss a ladder if flying through it by holding "/\ + >" keys, BUT there is a issue with ladders exists: you have to pass a middle of it, that's why people keep posting.
Abdullah Cthullu Nov 1, 2022 @ 6:09am 
Best advice? Don't bother with the challenge rooms. You don't need to do them to 100% the game and the prayer reward isn't worth the frustration. Just watch a youtube video of someone doing it and using the prayer if you're curious.
Cursed Life Nov 2, 2022 @ 9:23am 
Originally posted by Abdullah Cthullu:
Best advice? Don't bother with the challenge rooms. You don't need to do them to 100% the game and the prayer reward isn't worth the frustration. Just watch a youtube video of someone doing it and using the prayer if you're curious.

Damn, I wish I know that before..
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Date Posted: Oct 25, 2022 @ 3:36am
Posts: 9