Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
now those guilt frgaments a scattered all over the places I have been to.
Should I go looking for them?
Because some are in hardly reachable deadly places like chemical fog or whatever.
I guess I've seen some statue which can presumably heal this, but not sure which and where.
And as other say is just a matter of practice. And more you play more you get addicted...
sorry for stupid quetions I am just unfamliar with the genre
is it like roguelite: no matter what you do - your upgrades and unlocks stay forever, and it is a matter of grinding enough points to unlock more upgrades
or you can irreparably ruin your run with too many deaths?
because I die on every single trap ans thorn in this game
First, start with the controls. When I started the game, I changed nearly 90% of them.
Second (and this is, I suppose, the most important) learn how to parry. This is critical when you deal with human bosses and most of mobs. You should learn their strike patterns. Otherwise you won't achieve much. Guards with shields and lashes will decrease your health very quickly, while dudes with candelabrum will wipe the floor with you. There is a relic, which gives you more time for parry (forgot the name, but can check if you need).
Third, platforming part. Can't say that it is THAT hard here, but can be tricky sometimes. Not much to say here, just more practice and git gud. Remember, you can grab and pull up only on stable platforms.
The fourth - use proper relics. It really makes difference. Some relics are usefull all the time, others - can be useless most of the time, but crucial in certain cituations.
The fifth - check the environment. Learn when to attack, when to dash, when to flee or just to wait. Some areas may be blocked untill you get certain relic, others - untill you kill certain mob or come from other side. Look for health and "mana" upgrades, check mea culpa shrines. Also, do not forget about your range weapon.
P.S. This is not roguelike. In roguelike you lose everything on death, or even has to start the game from the beginning.
You won't ruin your game if you die a lot. But you can ruin some quests/achievemnets if you will or will not do certain actions, or do them in wrong order. And some achievements are mutually exclusive, so, in order to get them all, you'll have to start the game at least twice. But I strongly recommend not to care about it on your first walkthrough.
I know It sounds like a senseless self-pity
All I wanted is to express was my frustration with the developers:
why had you put such beautiful story and art into such mindless NES-era jump-over-the-pikes platformer game?!
I honestly see nothing about skill or strategy here. Someone with slightly better motor skill comes just fine along.
rant over
PS
when are you able to unlock the range weapon?
also, there are many shortcuts in Jondo that you can activate
Blasphemous...
Google search "Blasphemous cheat engine" and the cheatengine table file you need is in the second result on a forum called fearlessrevolution.
I've played a bit more, killed a few bosses and revealed all zones,
can fully apreciate the combat part, which is fun
my problem is actually the uninspired instakill spikes and holes, which made my journey twice as long for no good reason
I believe it is more an obnoxious 40 y.o. game design issue rather than a difficulty balance thing
thank you anyway