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As a player that likes a good challenge I must say that "NG+" is just a term made famous by the Souls franchise and here is used to define an improved and more challenging restart of the same game, but then the term itself never made it into the game aside from the DLC trailer or the patch notes.
The official name of the mode is
"True Torment", with the option of rising the bar even more accepting a "Penitence", so the greatest incentive here IMHO is the challenge itself, posed by stronger enemies and the restriction given to the Penitent One, then there's the new content and the rewards (Some of them bugged out until an hotfix is ready, hopefully soon).
The term "NG+" was a popular term to describe second playtroughts many years before Demon Souls existed. Extra contente replays, generally dubbed as New Game Plus in gameplay guides got really popular in the fifth generation console era, particularly in PlayStation titles such as Residedent Evil, Dino Crisis, Parasite Eve, Front Mission, some Square RPGs, etc...
The concept itself is probably older than that, but they got really popular at that time and were destribed by players as such in that era. My point is... not everything was invented by Dark Souls...
The reason we still use it for this game, is because it was promised with that description in the Kickstarter stretch rewards, because the developer themselves have described it as NG+, and because it is what it is. Other than being extra pedantic there's no reason to describe it as "True Torment mode" every time.
Well thanks for the gaming lecture (without malice) but I never said that Dark Souls invented anything (and even if it did, the series gained far more devotion than it deserves), I just said that the it is the franchise that made the concept famous, at least in the recent past.
I'm not describing anything, it literally IS the mode's name, am I being pedantic for calling things with their proper name? -_-
Then let's call it NG+ and continue to whine about damage sponges and lost power ups.
Not my thing.
I'll probably still play it though because I love the games design. Sounds, voice acting, visuals and story is amazing.
True. Keeping items and certain upgrades is pretty neat, I wish we still had the bead and flask upgrades as well.
If you start abusing the prayers and mobility you can make short works of every boss.
Normal enemies also dies on a single prayer hit and if you don't want to bother you can simply skip everything with the invincibility prayer.
Ironically it's even more easy if you choose a penitence (aside from the true guilt that makes running around extremely annoying).
Just grab the health and fervor upgrades as your priorities.
I haven't come across rosary bead upgrader, as well as the vitality upgrade(which seems to be the most crucial at this point) so far. I'm guessing they weren't avaliable early game and I don't recall their locations, it's been a while since I played.