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They just patched platforming to make it a little bit more fair too. They added ghost jumping, which is that thing where you can still jump for a frame or two after walking off a ledge to alleviate the difficulty of some extremely precise jumps.
As much as I can say without actually giving away details, be vary wary of any enemy that can attack you from a range greater than the hitbox of a sword swing.
This has been my experience as well.
There's a few area/enemy placement that are challenging simply because you can easily die if you screw up and immediately start panicking. E.g. there's a zone that has a lot of platforms that crumble ~2 seconds after touching it, so if you miss a jump and panic you can easily fall to death or land near enemies.
IMO, initially some enemies seem difficult but remember you can Parry/Guard a lot of attacks. I had forgotten the game allows you to Parry Heavy Attacks;which results in you guarding and being pushed back. So I was having a hard time with some enemies that spam Heavies, then when I realized you can Parry those... they became much more forgiving.
Personally, I felt games like Hollow Knight or The Messenger were harder than Blasphemous. The combat in Blasphemous is much better than Hollow Knight though, IMO.
I'm not very far in so I could be wrong. I just felt the first and second boss areas were simple and then I took a wrong turn and ended up in somewhere significantly harder.
I disagree, I beat both Hollow Knight and The Messenger and their stages are much easier to navigate than Blasphemous stages. Controls are tighter and combat is more fast-paced in Hollow Knight and level design is more intuitive in The Messenger. Also death is not as punishing in the latter, and lots of skills make navigation easier. Blasphemous becomes very frustrating and annoying in later levels mostly due to enemy placement. None of the IGAvania titles is as difficult or frustrating as Blasphemous either, not even Circle of the Moon or Order of Ecclesia.
That being said as a seasoned player of both Souls and to an extent, Metroid-like games, Blasphemous was surprisingly not too hard. There are points where the difficulty spikes and require you to really focus - mainly the bosses and level layouts. But I think the difficulty is fairly consistent throughout.
Yes, spikes can instakill you and enemies can knock you off ledges and wall hangs. Some ledge grabs are iffy but rarely ever cost you anything serious, as there are means to bypass penalties. But thats the point of video games, to challenge you. This game is also very specifically about suffering and atonement, so ina way its theme and lore appropriate to fail repeatedly. The point is that you get better. So by all means if you’re up for a steady challenge, get this game.
I do wish people would stop comparing difficulty to the Souls games. They are challenging, but they're not the hardest thing ever. Playing through the first Gears of War on the hardest difficulty I found to be tougher to do. Ninja Gaiden and Devil May Cry on harder difficulties are more challenging. Even Resident Evil 5 on Pro is tougher. The Souls games combined with a bit of patience and strategy makes them relatively easy. That's also what I found with Blasphemous as well.
I did play all Mega Man games, and I do say Blasphemous has difficult platforming.