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Having to jump above spikes is always a gamble as you often have to jump near the edge to make it safely on the other side. But because the moment you'll fall to your death is not clear at all I also died stupidly a lot just like if I wanted to kill myself in pits.
But the worst part of the game is without a doubt the room with swinging blades next to the teleport from mercy dreams, oh my god this one is frustrating as hell.
The problem is, blades are not synched, there's no set pattern, so it's completely random if you'll be able to make it or not.
I can't count how many times I died here cause I couldn't stand on a platform anymore because the blade behind me was coming back, forcing me to jump, only to be met with the next blade that was coming my way and fell into the spikes.
That said, it also happened quite a few times that I was hit by the first blade on the left side, and fell between the two first platforms on the left but did not die and could simply walk on spikes towards the right side without any issue. Was quite handy to retrieve guilt standing on spikes (which is another bad idea tbh).
As Marblethrone suggested, and if you made it through the spikes, start by the stone statue in the sleeping canvases, which will be in the room to the right of the merchant lady's room if you're coming from the mercy dreams teleporter.
Then make your way up to the patio; go right to the mother of mothers, up to the rooftops (you'll have to have unlocked shortcuts though) and to the wall.
Once you're there go all the way down in the room next to the first checkpoint to find the lion, use the cable car to reach the covent, take the elevator from graveyard to alberto, there use the shortcut to cistern to quickly reach the mountains and kill the first bull you'll see and finally simply come back to the rooms with paintings.
I think this is the easiest path, as mobs from the covent until the end deal minor damage.
Good luck!
There's a trial section in Silent Sorrow that involves navigating a series of spike traps and wall hanging sections. Once it was over I was really looking forward to repeat trials hoping they were larger and more dangerous, but there wasn't any more.
The game creates expectations for more difficult areas, because when you clear a set of obstacles it feels like a sort of tutorial for the real deal that is coming later in the game. You feel impressed by the world building, but expect more dangerous traps and enemies, yet it doesn't happen, you breeze through the game because Penitent One is overpowered, and it's over before you really get tested.
The best experience came from doing the side quest for the 7th sword upgrade. It's the only part of the game where your nerve is tested for a long duration. It was the only time I actually sat up and felt any tension since doing Jondo at the start of my playthrough.
Jondo, where you pick up the 'disable healing' heart, was the best area in the game imo, but it was just so short. I'd like to see Jondo assets used to make an 'endless mode'.
Blasphemous is way too easy, both the enemies and platforming sections, but it has potential to be challenging if they push what's already there into more extreme territory.
The biggest flaw imo is the fact Mea Culpa gains more attack power, making enemies a joke, including bosses.
Looking forward to Nightmare Mode.
I do think you are overreaching by saying pixel perfect jumping as being an implementation rather than an oversight. To each their own but saying your favorite portion of "challenge" and I do use that term loosely regarding the 7th MC upgrade is like telling me you enjoy watching paint dry. I do suppose some people would regard that as fun but I and most others do not.
https://youtu.be/_HwUShOQGPc
Plus use Tiento to your Thorned Hairs so the axes on The Sleeping Canvases do not damage you and throw you to the spikes.
There's many things they could do to make an easy game harder, just hope nightmare mode delivers.
Agreed
It frustrated the hell out of me sometimes, but it never felt random. Eventually I always found a way to solve the section consistently. The further I got in the game, the less trouble the platforming gave me. So really, a matter of practice.
On the topic of the swinging blades, there are generally safe spots (use crouch or sometimes jump) and it's all about recognizing when to jump. The patterns are not always the same, but that just means you have to wait one or two swings until you find an opportunity. Again, if you watch the blades you'll know when to jump intuitively.
TLDR: git gud
tat's the only time I have died on this game. None of the enemies pose a threat, none of the bosses are difficult- most times I cleared them on my first try, never having seen them before.
that's this game's problem, you can easily beat any enemy that comes your way - pretty obvious when it starts out as you fight a giant thing that SHOULD beat you into pulp, but it turns out to be a joke, much like every single boss this game has.
Plus! there are enough shortcuts and fast travelling options that you never have to walk back that much. AND! none of the platforming gauntlets are *that* long. AND! the hardest ones are all optional anyway.
Also, as others have pointed out, there are plenty of easier ways to go about that particular quest. I was expecting a Delicate Flower sort of deal and it turned out to be way easier.