Citystate

Citystate

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Is it just me, but is going bankrupt waaaayy too eaasy?
I am in the problem: I am broke, turns out those lower class dont even pay there lots worth of tax income, I COULD increase taxes, BUT i am a strict governor, so i want to increase taxes to middle and higher classes as well. Result is; the more i increase taxes, the more rich people run away, and then i must increase taxes even more, becouse lower classes are poor XcensoredX
One solution is trade, but i cannot expand it forever (Its such a moneysink)

Lower class should be balanced to pay liiiiittle more taxes, so the city would survive;
i must take more debt, and thanks to the interes EVEN MORE Debt to pay the old debt

At that point i usually ragequit :)

So is it just me, or doesnt liberal democracy pay off?
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Showing 1-3 of 3 comments
Ernst Cornell Feb 26, 2018 @ 7:00am 
trade IS the solution (specially in "freer" societies),

your cheapest source of trade surpluses (specially if you have low income population) is building more farmland, exporting foodstuffs is way cheaper than mining and as long as you have more grasslands (or even forests if you don't care about environment) there is no reason why you shouldn't be putting more farms.

also be very careful with your taxes, if you're trying a liberal democracy you should know how dangerous taxes are to the more wealthy classes.
Last edited by Ernst Cornell; Feb 26, 2018 @ 7:03am
sLIMshadyKP Feb 26, 2018 @ 3:21pm 
Farmland is great for income without dealing with startup costs. Also make sure that medium and high density zones are being upgraded to max in order for tax to offset utility costs. Otherwise they become a huge money sink.

On a related note, does anybody know what triggers the bankruptcy achievement?

Edit: Looks like bankruptcy was bugged before the update and is now working.
Last edited by sLIMshadyKP; Mar 3, 2018 @ 12:55pm
Kisigi Feb 26, 2018 @ 8:21pm 
do not create lots of medium and high density in large numbers, they are very expensive, do 5, wait for the five to grow and put another 5, I'm testing a method to do 2 in 2, in addition, while expanding the city, expands farms, and extracts more minerals like iron, gold and oil, when you expand the city a lot, it ends up pulling many resources, and your trade balance decreases that you do not even see, leave 20 for health, education and security as well. recommended) if the investment in health, education and safety is expensive, create a goal of spending, such as not letting it go beyond 1500, expand the city, but do not let every cost go beyond 1500, take too long to worsen the situation of people.
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Showing 1-3 of 3 comments
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Date Posted: Feb 26, 2018 @ 3:07am
Posts: 3