Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Oh you killed this elite? Here, have a giant DoT instantly appearing on top of you with no way of dodging it because, you've guessed it, there are no i-frames in our game. And in case you're wondering no, you cannot outheal the DoT not even by a combination of an HP pot and Elessa's god skill.
Just stand here and watch your character die for no reason.
Very engaging, much fun, such creativity.
I know all to well. Those things are deadly and they are supposed to be. You have to use hit and run tactics on them and if they start to spout flames be very far away.
Is this some kind of "I want tabletop realism in my fantasy game!" thing? Every enemy in the whole game scales up to a point where it simply isn't Warhammerish anymore. Everything in THIS game should do damage appropiate to the difficulty you play on. If there are enemys that stick out of the masses they should be called out and looked at. Simple videogame 101. If you start at this point you should rip the game appart because I think there were no beeings in Warhammer that killed thousands of goons, lesser deamons and spammkills greater deamons to beginn with. There were no people who have been to stupid to carry other weapon types and so on and so forth. It's only a danr balance issue and no journy into the land of lore because this helps nothing. No greater deamon ingame is onehotting you with every skill so dah?
I think you hit the nail on the head with most of what you said. I too have noticed even if I literally spam my Wizard teleport no matter where I end up the DOT is casted at my EXACT location at the EXACT moment I land. It's like the targeting system is broken to a point that gives the AI the innate ability to hit you no matter what dodge tactic you try. What kind of madness is this?!
Going with lore then it should be impossible 1 hero to kill 4 greater deamons of chaos + chosen champions of chaos etc single handedly,problem is not that the flamers are difficult to kill it is that after death the ♥♥♥♥♥♥♥ flames spawn on your feet and tick ridiculous amounts of dmg thats unavoidable and almost most of the time will kill you.Imagine then this game had hardcore and you lose your character on stupid things like these .
Well our characters seem to be equivalent champion or hero units at the very least. We may as well be a named unit on the table top game.
The thing that surprised me the most about this game was the fact that not even the Elven mage has a dedicated healing ability. Blinding light mastered is ok for touch ups but it is not a heal.
I also have the same issue with the bleed effect in invasion missions where i literally don't get hit once by the enemy but die when i'm about 50 meters into the mission purely from bleeding to death.
I'm not really sure what the Devs thought when they did this and since this issue has existed since before the invasion update (i've only just started myself), i can't see it getting fixed anytime soon.
The overall logic is backwards to some extent, a Bloodthirster shouldn't be weaker than a Lord of Change (imagine if it was game were we fought the Necrons, and the Nightbringer was much weaker than the Deceiver... yeah, no.) Also, I've noticed that non-armoured Khorne Bloodcrushers are much tougher than the heavily armoured Khorne Juggernauts, so yeah...