Warhammer: Chaosbane

Warhammer: Chaosbane

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Patriot Jun 20, 2019 @ 4:25pm
WTF is up with the purple fire damage?!
This has been an ongoing issue since beta. Basically if you get even touched by the purple fire the little white dragon things cast on the ground you are FUKT. I'm level 50 wiz with full red gear. If something is going to cause this much ridiculous damage over time at least give us the ability to dispell the schitt.
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Showing 1-15 of 20 comments
AllOutWar76 Jun 20, 2019 @ 6:34pm 
I know what you mean. That worm looking dragon thing. Worst part is it's unavoidable. I play scout and whenever I fight one I constantly fire, roll, fire, roll. In the end it's up to RNG if that thing hits me or not. Even with my healing skill + potion the DOT eventually kills me. I thought this patch they were supposed to remove DOTS alone from killing players.
Patriot Jun 20, 2019 @ 8:23pm 
Yeah I also read something about DOTs not killing players as well. Something about reducing life to like 1 HP but not killing the player. Since there is no way to debuff the purple fire DOT the devs should absolutely nerf the hell out of the damage of the purple fire.
Last edited by Patriot; Jun 20, 2019 @ 8:27pm
Girth Vader Jun 20, 2019 @ 9:46pm 
Welcome to the "every feature here is a gear check" game. It's like they can't think of any kind of sensible means of introducing difficulty because they are so creatively bankrupt and so afraid that someone might actually be a decent player and progress through higher difficulties via skill instead of by being overgeared for it.

Oh you killed this elite? Here, have a giant DoT instantly appearing on top of you with no way of dodging it because, you've guessed it, there are no i-frames in our game. And in case you're wondering no, you cannot outheal the DoT not even by a combination of an HP pot and Elessa's god skill.
Just stand here and watch your character die for no reason.
Very engaging, much fun, such creativity.
Last edited by Girth Vader; Jun 20, 2019 @ 9:47pm
MR.Breaker Jun 21, 2019 @ 12:34am 
The annoying thing is whatever this game throws at you be it dots , the flamers fire,aoe , ground targeting ,mobs/bosses ground targeting and overly knock-backs or pulls, or even in relic hunts map gimmicks like poison clouds meteors etc they all spawn directly below you every ♥♥♥♥♥♥♥♥ time and most of the time due to the chaotic battle you cant even see them.Cant even remember how many times i died because i couldn't even see what the hell spawned beneath me.And lastly most of the times there is a delay at how responsive the game is using a skill to avoid something or skills like dwarfs hook working half of the time ....
Team Triss Jun 21, 2019 @ 4:38am 
Originally posted by Patriot:
Yeah I also read something about DOTs not killing players as well. Something about reducing life to like 1 HP but not killing the player. Since there is no way to debuff the purple fire DOT the devs should absolutely nerf the hell out of the damage of the purple fire.
Imagine being such an incompetent dev team that this sounds like proper balancing instead of, you know, tweaking the damage.
Irrelevant Jun 21, 2019 @ 5:34am 
Best thing: Loosing armor when taking dmg. One bleed or burn = 0 Armor. On top of that it looks like that darn warpfire crap increases skills cooldowns even if there is no such modifier on the map.
The Guiding Light Jun 21, 2019 @ 6:14am 
Originally posted by Patriot:
This has been an ongoing issue since beta. Basically if you get even touched by the purple fire the little white dragon things cast on the ground you are FUKT. I'm level 50 wiz with full red gear. If something is going to cause this much ridiculous damage over time at least give us the ability to dispell the schitt.
i do realise no one who plays this game even know a single thing aboutr warhammer and its lore...those Daemons are called Flamers and they are incredibly dangerous and they do alot of damage as they should and the fire they spew is not normal fire...Flickering fire is mutatious and very volatile
Minuette Jun 21, 2019 @ 6:53am 
Originally posted by Arhain:
Originally posted by Patriot:
This has been an ongoing issue since beta. Basically if you get even touched by the purple fire the little white dragon things cast on the ground you are FUKT. I'm level 50 wiz with full red gear. If something is going to cause this much ridiculous damage over time at least give us the ability to dispell the schitt.
i do realise no one who plays this game even know a single thing aboutr warhammer and its lore...those Daemons are called Flamers and they are incredibly dangerous and they do alot of damage as they should and the fire they spew is not normal fire...Flickering fire is mutatious and very volatile

I know all to well. Those things are deadly and they are supposed to be. You have to use hit and run tactics on them and if they start to spout flames be very far away.
Irrelevant Jun 21, 2019 @ 7:12am 
Originally posted by Arhain:
i do realise no one who plays this game even know a single thing aboutr warhammer and its lore...those Daemons are called Flamers and they are incredibly dangerous and they do alot of damage as they should and the fire they spew is not normal fire...Flickering fire is mutatious and very volatile

Is this some kind of "I want tabletop realism in my fantasy game!" thing? Every enemy in the whole game scales up to a point where it simply isn't Warhammerish anymore. Everything in THIS game should do damage appropiate to the difficulty you play on. If there are enemys that stick out of the masses they should be called out and looked at. Simple videogame 101. If you start at this point you should rip the game appart because I think there were no beeings in Warhammer that killed thousands of goons, lesser deamons and spammkills greater deamons to beginn with. There were no people who have been to stupid to carry other weapon types and so on and so forth. It's only a danr balance issue and no journy into the land of lore because this helps nothing. No greater deamon ingame is onehotting you with every skill so dah?
Patriot Jun 21, 2019 @ 7:47am 
Originally posted by UltimateSin:
The annoying thing is whatever this game throws at you be it dots , the flamers fire,aoe , ground targeting ,mobs/bosses ground targeting and overly knock-backs or pulls, or even in relic hunts map gimmicks like poison clouds meteors etc they all spawn directly below you every ♥♥♥♥♥♥♥♥ time and most of the time due to the chaotic battle you cant even see them.Cant even remember how many times i died because i couldn't even see what the hell spawned beneath me.And lastly most of the times there is a delay at how responsive the game is using a skill to avoid something or skills like dwarfs hook working half of the time ....

I think you hit the nail on the head with most of what you said. I too have noticed even if I literally spam my Wizard teleport no matter where I end up the DOT is casted at my EXACT location at the EXACT moment I land. It's like the targeting system is broken to a point that gives the AI the innate ability to hit you no matter what dodge tactic you try. What kind of madness is this?!
Last edited by Patriot; Jun 21, 2019 @ 7:47am
MR.Breaker Jun 21, 2019 @ 8:03am 
Originally posted by Arhain:
Originally posted by Patriot:
This has been an ongoing issue since beta. Basically if you get even touched by the purple fire the little white dragon things cast on the ground you are FUKT. I'm level 50 wiz with full red gear. If something is going to cause this much ridiculous damage over time at least give us the ability to dispell the schitt.
i do realise no one who plays this game even know a single thing aboutr warhammer and its lore...those Daemons are called Flamers and they are incredibly dangerous and they do alot of damage as they should and the fire they spew is not normal fire...Flickering fire is mutatious and very volatile

Going with lore then it should be impossible 1 hero to kill 4 greater deamons of chaos + chosen champions of chaos etc single handedly,problem is not that the flamers are difficult to kill it is that after death the ♥♥♥♥♥♥♥ flames spawn on your feet and tick ridiculous amounts of dmg thats unavoidable and almost most of the time will kill you.Imagine then this game had hardcore and you lose your character on stupid things like these .
Minuette Jun 21, 2019 @ 8:40am 
Originally posted by UltimateSin:
Originally posted by Arhain:
i do realise no one who plays this game even know a single thing aboutr warhammer and its lore...those Daemons are called Flamers and they are incredibly dangerous and they do alot of damage as they should and the fire they spew is not normal fire...Flickering fire is mutatious and very volatile

Going with lore then it should be impossible 1 hero to kill 4 greater deamons of chaos + chosen champions of chaos etc single handedly,problem is not that the flamers are difficult to kill it is that after death the ♥♥♥♥♥♥♥ flames spawn on your feet and tick ridiculous amounts of dmg thats unavoidable and almost most of the time will kill you.Imagine then this game had hardcore and you lose your character on stupid things like these .


Well our characters seem to be equivalent champion or hero units at the very least. We may as well be a named unit on the table top game.
Vantal Dec 31, 2019 @ 8:56am 
I see coming to the end of 2019 this is still an issue. I'm about Chaos 5 gear currently with the ability to do Chaos 6 just not as quickly and i'm stuck on a Chaos level 3 invasion boss due to the fire killing me before i can kill it. I'm also sitting there with 1.5 million defense (playing as Loremaster Mage) and 150k damage should mean i'm not killed in only a few seconds by magical fire.

The thing that surprised me the most about this game was the fact that not even the Elven mage has a dedicated healing ability. Blinding light mastered is ok for touch ups but it is not a heal.

I also have the same issue with the bleed effect in invasion missions where i literally don't get hit once by the enemy but die when i'm about 50 meters into the mission purely from bleeding to death.

I'm not really sure what the Devs thought when they did this and since this issue has existed since before the invasion update (i've only just started myself), i can't see it getting fixed anytime soon.
Last edited by Vantal; Dec 31, 2019 @ 8:56am
Raven Dec 31, 2019 @ 9:28pm 
you basically have to stack hit points and wait till almost dead and use healing potion and whatever else you have to live through the Flamer of Tzeentch ground flame of death. On any Tzeentch map stack hit points over armor. The mage actually has good survival if you set him up right. Also kill the FoT last they stop and cast all the time so just move around and avoid.
Last edited by Raven; Dec 31, 2019 @ 9:35pm
Terrortoma Jan 1, 2020 @ 1:44am 
Tzeentch are OP. I get what the devs were going for, increasing the difficulty for the last Act. But there's increasing the difficulty and then there's making enemies OP.

The overall logic is backwards to some extent, a Bloodthirster shouldn't be weaker than a Lord of Change (imagine if it was game were we fought the Necrons, and the Nightbringer was much weaker than the Deceiver... yeah, no.) Also, I've noticed that non-armoured Khorne Bloodcrushers are much tougher than the heavily armoured Khorne Juggernauts, so yeah...
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Date Posted: Jun 20, 2019 @ 4:25pm
Posts: 20