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After we got to safety, Six offered to explore the ruins in my stead, but I didn't think it was a good idea. It seemed anti-climatic... and I hoped that I might be able to see the Withering Palace myself.
When I almost died in the dust storm, I thought that maybe it's the game telling me I'm not ready for this area yet (so far I've avoided anything that looked like "main quest" and reminders to get back to Myari with news about Renba).
I thought I would be able to return there later, once I figured out what to do. I think the game should make it clear that you only get one chance to visit this location. (I mean, it kind of does, but only at the point you can't do anything about it.)
From my perspective, as a new player, the locations were either somewhere I could visit again or places I had no business returning to. The Withering Palace was a harsh lesson that there's also a third category: places I really want to go, but can't...
I am currently on my second play-through and finally got to the Burned Tower I missed it in my first play-through because I accidentally got locked into the endgame before finding enough artifacts to find it's location (something the game should make more clear will happen when it does. (as in if you do this there's no going back)
When I finally got to the site 30 hours in this happened: I walked up to where the big book is, walked a couple of steps to far to one side in my usual method of seeing which prompts pop up (since the prompts are terrible with you having to stand in the exact right spot for them to show up at all) causing Aliya to walk up some stairs. Walking back down the floor collapsed, dropping the book down and forcing Aliya to jump. Then the robot teleported me back and informed me that I couldn't recover anything from the site and there was no air to go back. Now I have a LOT of issues with that just happened.
1: A single mistake that can be done that easily, with the game being terrible at showing you where you can walk freely and where is automated, robs you of possibly the most important piece of lore in the game.
2:Having spent 15 hours getting to that point, I now would have to keep playing until the end in order to do a NG+, then play for another 15 hours to get back to the same place, with no option to skip dialogue or cutscenes, just because I walked a foot in the wrong direction.
Not having any manual saves is bad enough, but combining that with such an unforgiving and clunky system is pure frustration. And then not being able to restart the game as a NG+ right away to at least save some hours...
3: It doesn't make any sense from a story standpoint. Aliya might not be able to go back down to the tower without air, but the robot still could. We see that multiple times through the game with random ruins. The whole system of being locked out of locations shouldn't be there at all, but it's especially frustrating in this case
I was also locked out of going into the excavation tent in my second playthrough. Presumably because I rescued the woman and she told me what was discovered there, but that shouldn't stop me from seeing for myself. Regardless, I have no option to go back there now.
One other thing I've found annoying through the whole game is with the translation mechanism. When you come across a longer phrase sometimes Aliya will say "I will never be able to translate this with what I know now" and you have no way to translate it since no combination of words will let you split up the sentence the right way. The problem is I have figured out the building stones of the language enough to know what it does say, but I'm not allowed to translate it because SHE doesn't know.
If you obtain the big codex, you can read full versions of phrases. I'm not sure whether the book has everything, but even if not, that book still has new untranslated phrases available after ~90 hours of gameplay.
I really, really suggest manual saves. It's a pain in the butt, but its still far less frustrating than having to restart or do a NG+ because the game decided that it wanted to do X when you weren't expecting it.
Fortunately, they've added a confirm button to leaving the moon, which will hopefully let new players avoid some of the hair-pulling frustration.
EDIT to add: and now I'm going back an hour because of a mistake and both the save and backup save were created at the same time. But I'm only going back an hour, not the whole game, so I'm clearly much happier this time around.
The autosave is so aggressive it's infuriating, and Alt-F4 isn't always fast enough to reverse my mis-clicks. My kingdom for a manual save slot! Or even just checkpoints I can reload from, or... idk, a limited rewind function like some visual novels do. My crops are dying and this game has me stressssssed lol
I really, really suggest heading into AppData and making manual saves. It's a little more work, but I have one save per folder to avoid renaming the actual files and when things go pear shaped, I just copy from my saves. I've got 18 of them so far for my second time 'round, and I wish I had done this the first time to avoid the abrupt ending.
I don't know if the devs can or even want (maybe it's a design choice that I don't agree with) to change the save game method, but I know there's a workaround that makes the game infinitely less frustrating for me.
Really annoyed by that lack of confirmation dialogue. It had been on every single moon before, why not here?
This is super disappointing, to the point where I think I'm done - I was really enjoying the increased difficulty of the advanced translations, but to miss out on that much text because of a simple sequencing mistake and the prospect of having to play the whole way through again to get to that point on NG++ is just not appealing at this stage. This is one of my favourite games of the last year, and I'm sad to be leaving it on such a sour note :(
It stands out as very questionable design and comes off as an unfortunate oversight.
Just arrived at the garden palace which is such a gorgeous location! I finally found a way across the waters (ignoring a branching path I wanted to get to later) which triggered some dialogue with Six. I thought I was just choosing an option that was being nice and validating their anxiety- only for them to hopper me away from the moon. No confirm dialogue, nothing! And no option to return.
I was looking forwards to exploring the rest of that site, it's incredibly discouraging to suddenly be locked out like that. And it actually makes me less likely to want to re-play the game after I'm done with a first playthrough.