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In some cases, you only know a partial match and you need to remove that fragment for the translation to activate. Suppose you know and is "_". If you see "x_", that means "but", but placing the squiggle underscore won't work.
For spoilery examples, consider:
https://steamcommunity.com/app/774201/discussions/0/1681441347884887368/#c1681441347886102889
I understand that much. It just seems like the game wants me to try and blindly match as many symbols as I can. There have been lots of times where I know a certain glyph can't possibly be correct, but the only way to make Aliya comment on the solution is to put it in anyways (where she either removes the incorrect glyph or I get kicked out of the puzzle).
If it happens because I just don't know the correct glyph, it would be handy if the game actually said something, instead of the main character just swearing and refusing to let me continue.
A decent amount of the time, that will work.
When it doesn't, that is when you need to experiment with removing partial match words. It's really common to be shown three word fragments where you only know one word. Other likely candidates are possessives like "of you" -> "your".
You don't have to get any particular translation right, although they all help. Keep talking to Huang.
You can of course just save it for later right away if you find you won't be able to separate it out and want to save yourself the trouble from plopping in words you know actually aren't used in that way in fhe phrase.
My biggest frustration is getting locked into a puzzle that I know I can't do yet and being forced to play the symbol-mashing game until it lets me "save for later".
They are lessening the requirements for backing out, soon.
End of first playthrough some of the translations were quite long already, and having to do the filling part 10 times to get to guessing what 1~2 new words are felt very frustrating and tedious. Think I stumbled on maybe 2 or 3 so long ones that game just put them aside waiting for later automatically.
Also, clearing off all the inserted words, then eliminating one is very annoying, you end up having do the same things over and over if you have to keep putting small connecting words like "of" back in for it to attempt the validation.
By the waters!
So if you are given a chance, you always can complete the translation successfully.
If you fail, and it crosses off a word and gives you another try, I think I agree that it should only clear the word it crossed off rather than removing the other words. But maybe Inkle tried that and found it was confusing to players?
A) You can attempt to solve a phrase as long as the words that you have in your dictionary allow you to split the phrase into distinct words. (This means specifically that between two unknown words must be one or more possible words from your dictionary.)
B) You can't attempt to solve a phrase if two (or more) words that you don't know yet are next to each other. (Since you do not know where to split them)
Sometimes after failed attempts, when words from your dictionary are crossed out, you go from state A to state B, because you no longer have enough words in your dictionary to split that phrase into words.
I'm a bit sad there's no option to break words yourself when you can totally translate them from the meaning of the underlying glyphs, but I understand this would make translation pretty trivial after a while.