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It's essentially the second, forgotten part of the Legend of the Old Sea that explains Heaven's Vault crashed after leaving "the island" and it needs time to recover its "heart" so it can take the "people of the island" on with their journey. Because they don't remember where they came from, they don't remember where they're meant to go, making their future just as lost as their past.
The book reads like this to me:
This is a history of what happened (the crash) and is also telling you what's going to happen (the repair). Trust the robots. A long time ago, the ship we were on malfunctioned during a long distance space jump, damaging its core (which is likely radioactive or something similar), and we're waiting on the ship to self repair. When that's done, we'll all continue that long journey we were on.
Its just in that strange language that uses only simple concepts to talk about technology that the readers might not be at a technological level to understand. For example, describing people as seeds, knowing that the idea of plants, gardens and harvests would be familiar no matter how much tech was lost, but ideas like, say, cryo pods or whatever would not be.
Having religious stories and folk tales is also another proposed method of transmitting information into a long off future. In this case, it looks like the original settlers/refugees realized the repairs would take thousands of years and decided to try multiple routes to educate their descendants about what would happen.
EDIT to add: I guess I'm also curious if this is the sort of thing the devs researched for this game. It seems, with the emphasis on long timelines and ancient languages, someone must have read something about this. And if that's so, I guess it makes Six kinda like my very own rad cat.