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In the other glitch levels the downbeat is pretty sacred, meaning we make sure to avoid glitching on the first beat of the bar, so there's always a reference point. In this one, by the end we break the rule to make the player really need to fight to keep the beat. The idea is that to anyone watching you play you end up looking like you have some kind of superpower. It ended up pretty divisive, we'll probably not do something like this again for any other level.
Wow honestly didn't expect a reply straight from the devs haha. In all honesty after replaying it a few time 80% of the level is fine. Its honestly just that last bit that kind of breaks me out of the immersion and feels like it breaks a bit TOO many rules in terms of a rythm game. As a one off thing though it's fine for what it is. Its just super punishing if you end up just slightly off beat since there's no rythm to get you back on it until maybe the last 4 hits where the glitching strangely enough lines back up with the 7th beat again.