Rhythm Doctor

Rhythm Doctor

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mldb88 May 16, 2021 @ 12:56pm
Is 1-XN supposed to feel like there is literally no beat to follow?
I do fine up until the 7/8 time after the part that eases you into it, from there it just feels impossible to follow because the “glitching” of the audio track just seems TOO overdone for its own good and even just closing my eyes and listening for it there’s literally no stable rythm to follow. I don’t get it, I get so close to the end every time and the. Just lose. Also I feel like sometimes I’m hitting on beat but the game still judges is at too early for some reason though that’s more of a general thing. Not sure if the timing is just that strict even on normal difficulty or if it’s a synch issue.

Edit: finally got it by tapping to the rythm on my off hand but just barely, I feel like the game did a great job with incorporating the rythm in with the gameplay to where things can get tricky but still make sense rhythmically (even with the glitch stuff for the most part) UNTIL this level, I feel like I’m just keeping 7/8 time on my own even though the song just goes off the deep end and I’m just keeping my own imaginary time instead of playin a rythm game.
Last edited by mldb88; May 16, 2021 @ 1:05pm
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Showing 1-7 of 7 comments
fizzd  [developer] May 18, 2021 @ 7:24am 
Thanks for the feedback! You're totally accurate in getting our intentions with the level. For this one I wanted to explore what if we edged towards needing the player to keep the beat all by themselves.

In the other glitch levels the downbeat is pretty sacred, meaning we make sure to avoid glitching on the first beat of the bar, so there's always a reference point. In this one, by the end we break the rule to make the player really need to fight to keep the beat. The idea is that to anyone watching you play you end up looking like you have some kind of superpower. It ended up pretty divisive, we'll probably not do something like this again for any other level.
Last edited by fizzd; May 18, 2021 @ 7:27am
mldb88 May 18, 2021 @ 11:58am 
Originally posted by fizzd:
Thanks for the feedback! You're totally accurate in getting our intentions with the level. For this one I wanted to explore what if we edged towards needing the player to keep the beat all by themselves.

In the other glitch levels the downbeat is pretty sacred, meaning we make sure to avoid glitching on the first beat of the bar, so there's always a reference point. In this one, by the end we break the rule to make the player really need to fight to keep the beat. The idea is that to anyone watching you play you end up looking like you have some kind of superpower. It ended up pretty divisive, we'll probably not do something like this again for any other level.

Wow honestly didn't expect a reply straight from the devs haha. In all honesty after replaying it a few time 80% of the level is fine. Its honestly just that last bit that kind of breaks me out of the immersion and feels like it breaks a bit TOO many rules in terms of a rythm game. As a one off thing though it's fine for what it is. Its just super punishing if you end up just slightly off beat since there's no rythm to get you back on it until maybe the last 4 hits where the glitching strangely enough lines back up with the 7th beat again.
say gex May 29, 2021 @ 1:06pm 
Noooo! We want more glitched levels, it was AWESOME!
mldb88 May 29, 2021 @ 1:37pm 
Originally posted by Darkwindyclover:
Noooo! We want more glitched levels, it was AWESOME!
Lol I mean I don't mind glitched levels, just so long as the glitches follow the beat to some degree. The Insomniac 1-X incorperated the glitchcore into the rythm well enough so that you could still keep the beat (the glitched 7th notes still hit in rythm relatively well), it was more 4-X completely going off rythm at one point that I found to just yank me right out of the immersion and start feeling like i was forced to follow a beat that literally did not exist in that part of the song.
say gex May 30, 2021 @ 12:21am 
Originally posted by mldb88:
Originally posted by Darkwindyclover:
Noooo! We want more glitched levels, it was AWESOME!
Lol I mean I don't mind glitched levels, just so long as the glitches follow the beat to some degree. The Insomniac 1-X incorperated the glitchcore into the rythm well enough so that you could still keep the beat (the glitched 7th notes still hit in rythm relatively well), it was more 4-X completely going off rythm at one point that I found to just yank me right out of the immersion and start feeling like i was forced to follow a beat that literally did not exist in that part of the song.
I think this is the idea of a challenge to keep your own rhythm in mind while game is trying to confuse you with sound. I made "perfect" on first play of 1-X, so I wanted something similar but harder and I got it. For me, it was exciting and I really want devs to add some (maybe less than 1-XN) glitched levels with mechanics of other parts of the game.
mldb88 May 30, 2021 @ 11:57am 
Originally posted by Darkwindyclover:
Originally posted by mldb88:
Lol I mean I don't mind glitched levels, just so long as the glitches follow the beat to some degree. The Insomniac 1-X incorperated the glitchcore into the rythm well enough so that you could still keep the beat (the glitched 7th notes still hit in rythm relatively well), it was more 4-X completely going off rythm at one point that I found to just yank me right out of the immersion and start feeling like i was forced to follow a beat that literally did not exist in that part of the song.
I think this is the idea of a challenge to keep your own rhythm in mind while game is trying to confuse you with sound. I made "perfect" on first play of 1-X, so I wanted something similar but harder and I got it. For me, it was exciting and I really want devs to add some (maybe less than 1-XN) glitched levels with mechanics of other parts of the game.
I mean I kinda get that, and 1-X had a perfect balance where the visual glitching kept you on your toes but the audio still 'mostly' lined up with the time signature of the song. The thing is that at it's core this is a rhythm game, and I get what they were going for here but I feel they just pushed it too far with 1-XN. It breaks too many conventions to the point where it's both too unforgiving if you do make a mistake and for me at least just sucks all the fun out of what I find enjoyable about rhythm games. For me the joy of rhythm games is getting into that groove and feeling the rhythm and beat of the song. One screw up after the 'tutorial' part of the level and you might as well just quit because you're never getting back on beat, because there's literally no beat to follow after a certain point. Not to mention I also have to force myself out of muscle memory habits built up not only through other rhythm games but also every other song in the game by using my ear to follow the beats and end up hitting notes in rhythm with the actual time signature and beat that lines up with the more prominent beats of the glitch section, which is completely different from the beat the game wants you to follow. While the song itself is one of my absolute favorites to listen to (only beat out by the first Bonus and 2-X, 1-XN) it is my least favorite song to actually PLAY through. Even the dreadful 4-1 and it's stupid holds is better to sit through imo.
TPGMC20 Oct 2, 2021 @ 7:23pm 
If it says your tapping early that probably means you skipped the calibration by accident.
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Date Posted: May 16, 2021 @ 12:56pm
Posts: 7