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The game was pretty good when it first released. Sadly, it was pretty much all
downhill after that.
The name of their new project is "The Viking Way" and it already has a mixed review score. It wouldn't surprise me in the least if it was discarded as well and they change their company name again. Its clear that they know their reputation is tarnished and they are trying to cover their tracks. Keep an eye out for anything made by "Ice Lava Games" and spread the word. The only way we can really be effective is in doing anything we can to hold them to finishing games or hurting their ability to profit from these scams
https://store.steampowered.com/app/1377540/The_Viking_Way/
That's the thing isn't it? The studio started out this game, left it unfinished and immediatly started making what? 2? 3 other games at the same time? That's crazy. How can a team say they don't have the resources to finish a game, when they have said resources to develop several other games at the same time?
How can a game be good then crap. Did they just pump it full of bugs and left or did they just not finish another iteration?
And then their last comment on it is that they want to redo the whole thing from the ground up?? Have those words ever been a good sign from a developer?
The game has basically gotten worse with each major update past v0.220, both technically and visually. While the characters models and their gear/clothing looked nicer past early access, everything else (the user interface, weapon models, battle maps, overworld map, etc.) has gotten uglier.
Even worse, the "full" release and the subsequent updates also introduced several annoying gameplay bugs (enemies spawning outside map boundaries or underground, trees having oversized hitboxes where we can easily get stuck, or having the tactical map showing our squads as enemies) that had not been present in early access, and that haven't been fixed either.
I'm currently doing a playthrough with the v0.222 build, and I don't think vehicles are that bad. Sure, enemy vehicles sometimes have ridiculous pathfinding, snipers with a good rifle sometimes can one-shot them, and some enemy armies also tend to have too many anti-personnel LAVs running around (I mean, about 75% of the Uman's army in my campaign seems to consist of the cheapest armored car, rushing us constantly en masse), but overall I think that the available vehicles are pretty interesting, offering a wide selection of anti-personnel, anti-armor and area denial assets.
I completely agree with you though that the dev's rationale of removing them ("it blocks the modding tools!") was pure BS - they just probably didn't want to spend time on improving their physics and pathfinding.
Of course not, and considering that they completely disappeared after November 2020, it's safe to assume it wasn't a good sign this time either.
Honestly I haven't run into many bugs, think the biggest bugs I have run into is randomly getting stuck in brush when in battle, and a few times the last one or two enemies despawned or such, but in that case since my guys were 15+ strong I just used the kill all command to end the battle.
The only features I would have liked to see are:
Vehicles re-implemented, with a convoy battle system where you have small towns and roads where you can fight convoys of light/medium trucks and light armored vehicles, and have the terrain relatively flat.
Air Support: I know there is an attack helicopter that will provide artillery support, but they could expand on this idea and have a few more helicopters, and switch up the attacks with; guns, rockets ect.
Map Variations: would be nice to have a bigger variety of standard battle maps, as it is almost every map is the same except for Topography and climate, would be nice to see some maps have roads, small structures, and maybe some bodies of water!