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That's alot of useful feedback, alot of the mechanic things, I've noticed as well... hopefully it will be read by intended audience.
In any case, I read it, and to me, -why i haven't pushed to get this far in new 'test' play-throughs- the "Empire" Alpha Forces, felt like a tack-on;
did they feel that way to you; having not played old versions ( if I understood correctly );
AND- I'm going to presume you've spoken to the companions here:
in YOUR take, *IF* the Alpha forces had not been "empire" , but rather a PMC ( or PMC's )
employed by the Costopoli arms dealers ( the family referenced in some companions ) -
hired to take over once the player's interference ruins their intended coup;
would THAT have tracked for you?
What does PMC stand for?
I hear that :I played before vehicles- then next time i came back; after vechicles...
missed them completely somehow-
It gets confusing which version was which, when. - Fair enough?
PMC = Private Military Companies ...
Mercs, such as Einherjar, no-longer-blackwater; all those. ..Or; or if you prefer the euphemism "Private Security"; like GSS in older versions- remember the GSS security became "armed bodyguard"
But i was really asking if rather than "evil empire" ( alpha is 'empire' in the in-game files )
if you agreed it would "track" if they were sent by the plotters when the Atov Coup didn't go as intended as the player "winning " is the trigger.
( again, if you didn't get to that companion story- my apology - no spoiler intended )
It was imo one of the best new stories- and the one I felt explored/used the least by new content.
Intellectually, I know that "War is Heck", but man ... that is some serious force protection.
:)
I have to say that I've encountered these same exact issues in my game. Mainly after Alpha invaded. The worst being when one of my squads decide to flee into the enemy. These have become so frustrating I stopped playing for now.