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I could count on one hand, out of 300 recruits, the ammount of women I saw actually being moderately worthy grunts(none of them were ever close to be special forces material of course). The ones in my plattoon, couldn't hold their backbacks most of the time, spent a lot of time injured, and had to be pushed throughout most of the runs. The "mechanized brigade", which is what us recruits called the injured plattoon that was formed on the side and marched in front of the rest when we went to have a meal was also 70% made up of women.
Most likely? I think that was pretty obvious by now. The VFA were the first display of that. And they're now making a Freeman spin-off exclusively foccused on that faction.
I figured as much, and I've had the same experience with mixed-sex platoons. Not sure what kind of top secret amazonian division Soul worked with, but that doesn't add up to me.
well actually i might reconsider that xD
That said, being someone who have been playing Freeman since its early access debut (with some occassional brakes), I feel that the issue brought up in this topic simply doesn't exist in this game.
Sure, there are some female-focused factions in Freeman (VFF, Cossack Rebel Women Snipers, etc.), and several other factions field women troops as well, but overall, I don't think the game would force any social justice message with this down your throat. Based on my experiences, none of the factions are portrayed as utterly evil (even the chaotic bad Uman Brotherhood gets a deeper characterization once you get to converse with their named NPCs), none of the female NPCs ever come across as the stereotypical insufferable, man-hater, 'strangindependantwahman' cliché, and most of the female unit types actually have stats that make perfect sense in the game's modern Eastern European war-torn setting. Female villagers are only proficient with pistols, women assault troops work best with lower-level semi-automatic rifles and low-range shotguns, while commando-type ladies (on par with male auto-carbine or spetznaz troops) are not that numerous as their male counterparts, even within the VFF faction (whose armies also field numerous men, too).
Frankly, if the game had received bigger exposure, I'd bet that the ones to hate it would be the very SJWs this topic is talking against, given that all the female characters look beautiful, and many of the women NPCs have a damsel-in-distress backstory when talking with them.
If you're into Mount & Blade-esque open-world action-RPGs, you can definitely give this one a go. Sure, it's wonky, and can still use improvements, but it's still a very entertaining time-sink for its price, I think. ;)
The Uman aren't portrayed as utterly evil? I actually read some of the things their characters have to say, and the Umans are your stereotypical comic book villains. They seem to be the incorporation of everything the developers hate. So they're this nonsensical mixture of : Islamic terrorism; white supremacy; slavery and misogyny. Every faction hates them as well. They're like the "Caesar's Legion" of Freeman, perhaps even worst, with even less reedeming qualities.
They're not trying to build a better society, they have no great vision or plan. There are so many things that could've been done with the Umans, but the developers clearly lack the imagination for that.
Meanwhile, the VFA are the "neutral good" type of faction, the "do no evil" type of faction, that are all about saving people and protecting the innocent, and "somehow" have the toughest soldiers in the game.
What I meant was that despite the Uman being the game's resident ♥♥♥♥♥♥♥♥ (enslaving or killing entire villages of unarmed populace), the devs still took the effort to at least give them some depth through their recruitable generals.
Granted, Finn really is an ♥♥♥♥♥♥♥ (essentially anarchist freedom taken to its absolute extreme), but Haaken actually provides some deeper insight to the faction's composition and how it operates. Not to mention that he at least has a sufficient backstory on joining the faction despite all the atrocities they are commiting.
I'm not saying the Uman are written well, but at least the devs tried to give them some depth and explain why they ended up being as they are - and that explanation is slightly better than a mere "fur the evilz". It's also telling that both Uman NPCs have good endings, should we recruit them into our army.
I agree that there is a definite developer bias towards the VFF - the in-game flavor material also suggests that, and they're getting their own spin-off in the summer, after all. But then again, I don't think they're that "off" in the game's setting. Firstly, because I don't think they are that strong (in my campaign, they were pretty much locked in a stalemate with the Pirates until I took the Pirate Bases off in the north, and they are still regularly beaten by Atov in the late game), and secondly, because real-life female guerrilla armies are actually a thing - personally, the whole VFF faction reminds me to the Kurdish YPJ, sans the supermodel troops and generals, and the Slavic origins.
Also, the rest of the smaller factions (Chernivkan Front, Pozna Battalion, Free Cossacks Army) don't really seem to be any worse lore-wise than the VFF (apart from being less idealistic and more realistic in their goals of uniting the island under their banner).
I thought they were more interesting when they were more or less like the " yellow turban uprising" - with camps of allied rebels/bandits/ terrorists springing up...
It also left it to, perhaps they had a legitimate gripe - and got carried away, as so often happens.
..hey as i tend to execute them on capture, I hadn't read them- you up for elaborating ( also- good to hear it - I've seen the ' legitimate gripe gets out of hand in person - and it's more interesting fiction, to boot )
...as to the VFA & such?
Well, we have both "Her War" coming out ( more guerilla warfare than F:GW I'd say ) -
if anyone doubted until now Victoria was a bit Mary Sue;
... I think the way the F:GW has changed is summed up well by this: https://steamcommunity.com/sharedfiles/filedetails/?id=2012097481
what I wanted to ask/discuss:- saves making own thread
I had my own understandings of what the factions *were* in older versions, the lore was a bit murky.
as to the VFA - of course we ALL thought of the YPJ: but-
there's some things to consider - the YPJ isn't something that sprang out of nowhere, and they aren't really a 'faction' on their own : https://en.wikipedia.org/wiki/Democratic_Union_Party_(Syria)
Both also get considerable foreign support - speaking as someone who is pals with folks helped train & support them , and who planned on Volunteering with the Kurds...
SO: unless the data files have changed since I last modded them, and based on my recent play;
sorry the VFA (troops) are is awfully strong. It's fine to say they didn't get much done in your own games, ( strong units- I never see them *DO* much )... I've also seen Atov lose a city to marauders. I took it from *them* - does that mean Atov isn't strong?
now compare stats and equipment.
Their ( Valkyrie ) stats have *improved* since I first saw them in game - when they had only one troop type- and were faster and had amazing sight range-
their stats are better than most *elite* troops and originally the VFA fighters as their only unit- more or less was one of your best elite units.
( if you recall before current FGW, units had a conscript/militia/ professional sort of hierarchy )
They are also very well equipped -
their elite-trained marines and high-end equipment, don't imply 'scappy rebels'
so: originally i guessed- as there were implications of this for many factions I thought i was catching- ( different equipment and training styles - maybe military branches? )
that - as so often is the case when 'things go south'- you end up with regional powers -
we assumed that's what Ponza was- and while this didn't seem to 'play out' later-
( why are there a coven of Cossacks there on this island? I dunno - but they said they want to be independent too I guess)
... was why I had modded in a "Cartel" faction - which was before mod tools and didn't like the patches.
Point being:
If the VFA had been a already existing women's auxiliary force they'd be a position to become their local power
and if the civil war is being rough on women, well, not hard to see them getting real-life support. The YPJ *units* may be female, but the faction they are really a part of - isn't.
Males have other units to join - a 'faction' that ignored half ( over half ) of potential recuits might have issues :)
- you know who would fit this ? OLGA.
But the story we have for Victoria -
scrappy rebel gets shot, shop keeper fellow prisoner saves her, escapes...will have her own game about actual guerilla warfare; where she - if successful, throws together a 'faction'
hey- that's very close to how the player starts the game.
Now think of your own game- when you start? Look a little north and west?
You see that 'faction' that's just scrappy rebels, with throw-together equipment and far from the best trained elite units?
I recommend to you that *that* is what Victoria would have -
just mod the Cheri Front ( which already reminded me of a mentioned organization ) into females, and - I think it fits the story that's emerged.
Sadly - my suspicions that the other local powers were mostly other police or military branches - never seemed to pan out in lore, ( and we find out there *is* a Cartel )
the game seems to have changed as much in spirit as in some mechanics; but as far as I'm concerned, ' mary sue' or not, I *like* the idea of Victoria building up a scrappy guerilla force and becoming the local warlord -- as we all have in F:GW.
That story just doesn't fit the VFA I'm seeing in game.
but the point remains they are not in FGW terms an independent "faction"
I assert the story we have now with Hot Vicki would lead more to a situation like the CFrontRebellion: rebel guerilla troops NOT special forces and trained marines
found and looted equipment rather than western very modern equipment ( iirc all VF have night vision )
... all of which would make sense, on the other hand, for a local women's auxiliary who were in the right place to be the *local* power when things went south (even using the western equipment like Atov )
- who then, under their leader, say: " nope we don't agree with your coup"
which is vaguely close to Olga's story.
I don't think many people disagree that women have fought , from the Scythian horsewomen "amazon" legend-origin, to the night witches of russia; but *usually* this is guerilla or auxiliary roles - exceptions don't disprove the rule.
Let's be honest- for the survival of a tribal people, women are too valuable to risk in war, *anyway* - in mre modern times, when you see women in combat it's *generally* been guerillas resistance fighters, and similar - russian sniper ladfies for the win, night wicthes and Women's Protection Units; heck yes.
Main-line infantry and marines? I dunno.
... so, from my POV, maybe when I finsih the "Cartel" mod now that I'm playing F:GW again;
I'll just swap Olga and Victoria's location and flags ;) LOL
i guess the CFR as all women guerilla fighters would be EXTRA spunky.
Go ge 'em you gun-totin' pin up poster from ww2, you
https://pbs.twimg.com/media/D4OZ8bYUYAAvV5i?format=jpg&name=medium
Maybe you and I have different ways of percieving "depth" I guess. Just because recruitable generals\companions have some stories for the player to read that doesn't indicate "depth". I never felt like there was any complexity about the Umans or the VFA, or any faction for that matter in the game, it's just that these two are the more prominent ones when it comes to ideals(or the lack thereof).
Except the YPJ are not a faction, in and of themselves, they're part of the Kurdish forces, which are made up of both male and female fighters. The only difference is that they fight separately. Is that what happens with the VFA? No.
Exactly. When this game first came out I never thought it would end up another "woke" joke.
I think the CFR already do the job that the VFA seem to be all about.
Maybe they could have started out as the female branch of another bigger fighting force(like the YPJ)that ended up destroyed during the war, so in order for them to protect their communities they formed their own militia force. But, even though the founders were a female only guerrilla force, once they became independant they would start to recruit men as well into their ranks, and, just like the Kurds, have males and females fighting in seperate forces. So the "VFA"(which would be called something else at this point) would have perhaps, higher tier female units(the original, veterans), and lower tier male units(the recently recruited). The CFR would remain exactly as it is, and be allied with the VFA.
I actually had planned to use the modding tools to do something like this but the bug "System Prompt" keeps appearing every time I click save. The devs didn't help either. So I'll probably just give up on the idea.