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Does smoke even affect AI's?
Yes it is uses to cover withdrawals but mostly to conceal an advance
or just "general movement" through the battlespace..
I do however, agree the Ai can be "smoke happy" from time to time.
There are ways to deal with this situation.
1: Don't give smoke to ALL your soldiers, they don't need it. I personally
only equip 1-2 members of each squad with smoke. A grenade LAUNCHER is
FAR more useful.
2: Tactical spacing between your squads. Don't place them Too close
together. you can avoid the "wall of smoke" and leave gaps to shoot through.
3: ironically, i seem to be able to "see through" smoke whilst using a weapon
with an "optic" on it so...
@ToadStoned, Agreed i have seen nothing to suggest the Opfor Ai uses smoke.
Your previous post in this thread has shown that you don't read a thread before replying. So here is what I am talking about: how is throwing smoke on yourself, then proceeding to accurately snipe everyone around you from inside, with zero visibility, not broken? Totally is, from the very purpose of throwing smoke, to the implementation of its effects.
You concentrate fire on smoke when you have MGs. 7 guys with rifles are useless against a 10m x 10m x 10m blanket of smoke, with 3-4 prone guys inside that don't care about suppression, and who have no problem seeing and sniping you from inside.
So, I can't see through smoke, my guys still shoot into it but apparently without much effect. From my experience, without smoke I slaughter the enemy. As soon as there is smoke, my crew is slaughtered. So please fix.
Night vision can help with it if the enemy uses it.
Agreed.
To me though smoke is useless on AI and probably should be removed from all default inventory if its not going to affect them.
Then again, with the recent patch, I'm not sure if this still works or not.