Freeman: Guerrilla Warfare

Freeman: Guerrilla Warfare

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JDCollie 2018 年 2 月 1 日 下午 3:06
Battle Continuation Ideas
We've all been there: Your troops are deployed in strong formation, you have the high ground, the enemy is in disarray, and the win seems likely. You plunge into the battle to drive the victory home and . . .

oh, you took an arro- I mean, bullet to the head, and now the battle is over and you're forced to let the rest of the battle autoresolve. It sucked in Mount and Blade and it sucks here.

I request the ability to either:
A: Continue the battle in commander mode, issuing orders to your troops until the battle is complete, but not being able to see first person what is going on the ground.

or B: Let us take control of one of our troops, (basically body hopping as long as you have troops left.) I'd prefer this one because it would be *much* more fun, but it is also pretty powerful, so I would make it a toggleable option. One of the Warband mods had this option, and it made battles incredibly fun, because you got the chance to play as rank and file.
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目前顯示第 16-30 則留言,共 194
Sky 2018 年 2 月 2 日 下午 1:44 
引用自 El lobo
How about taking controll of one of your "followers" when they are implemented. And if there are no "followers" in the players party or if they would all be "unable to fight" then it would just be option A.

Because theoreticly seen they would be your officers, so it would make scense for them to take over the command. And because the player has to equip them, it would not be possible to use the players death as exploit to play as a better equiped unit.
I agree with you on that but i also think we should see a quick implementation of option A as it would be easy to just get a spectator camera and command control while option B gets balanced
最後修改者:Sky; 2018 年 2 月 2 日 下午 1:45
Гнидкинс 2018 年 2 月 2 日 下午 2:35 
Game is awesome! I love mount and blade and this game is rly good. But it needs more settings pls.
Dreamsurfer 2018 年 2 月 2 日 下午 3:23 
Agree. this was annoying in M&B. Especially in Sieges where you had killed half an army and took an unlucky axe in the neck :D.
Dreamsurfer 2018 年 2 月 2 日 下午 3:24 
Although. Option A should be considered for more reasons than just dieing. I really like the idea of having more operational role than running in the field. Maybe a commanders tent or something? At least when you have 4+ squads.
Linken 2018 年 2 月 2 日 下午 3:43 
引用自 KK Game Studio
Or if the commander got killed, you get to control a random soldier, but you lose the ability to command the army, Can't even open the map, and the rest of the surviving units will fight the enemy by themselves. Basically, it will feel like an army without a leader and tactics. But if you got good FPS skills you may still win the battle.



引用自 JDCollie
引用自 KK Game Studio
Or if the commander got killed, you get to control a random soldier, but you lose the ability to command the army, Can't even open the map, and the rest of the surviving units will fight the enemy by themselves. Basically, it will feel like an army without a leader and tactics. But if you got good FPS skills you may still win the battle.
This is actually what the Mount & Blade mods did. Your chances of winning obviously declined quite a bit, because you were functionally leaderless. (But you still got to fight, which could tip the balance, and was just really fun)

Why not make the two options mutually exclusive? If you pick option A, you keep the ability to command, but can no longer fight, and if you pick B, you keep the ability to fight by controlling your soldiers, but you army is now under AI control.

Seems like fair compromises to me without imposing arbitrary nerfs to balance the abilities.

this makes sense, maybe give the player a choice everytime the commander falls in battle? so if the player isn't in the mood strategize (or to run and gun), then they pick whichever suits them?
DrinkEnemyBlood 2018 年 2 月 2 日 下午 4:09 
the choice for me would go to a, it's more realistic if you were downed and not killed you can still issue orders. controlling another body for me is sort of weird but i do understand those that would like to continue fighting on after being taken down.
ahmedaqx1 2018 年 2 月 3 日 上午 1:57 
引用自 KK Game Studio
Or if the commander got killed, you get to control a random soldier, but you lose the ability to command the army, Can't even open the map, and the rest of the surviving units will fight the enemy by themselves. Basically, it will feel like an army without a leader and tactics. But if you got good FPS skills you may still win the battle.
That seems would be the best option.
snake 2018 年 2 月 3 日 上午 3:28 
Tbh i Just want 5
You to be able to play after battles i any way shape or form
Hans get ze flammenwerfer 2018 年 2 月 3 日 上午 7:32 
How about you continue fight as a random high tier troop still can order them to move on but all low tier troop abandon from the battlefield ,you cannot order reinforcement .if you win you lost all troop abandon and recived less xp and money
最後修改者:Hans get ze flammenwerfer; 2018 年 2 月 3 日 下午 5:48
Hyperserver 2018 年 2 月 3 日 上午 8:04 
each way there should be the posibility to make strategic controlling after you have been shot down. In each fight there is another person who takes over the lead. Otherwise you gotta make the AI such intelligent as they can react well to certain cases happening during the fight.
But as long as the AI is (just for example) not able to turn around if they are shot into back from short range and further try to kill the "old" target in front of them beeing hundrets of meters far away - so long i would refuse to make the AI finishing the battle without strategic commands by player. (just MY opinion)
Utyug 2018 年 2 月 3 日 上午 8:06 
引用自 KK Game Studio
Or if the commander got killed, you get to control a random soldier, but you lose the ability to command the army, Can't even open the map, and the rest of the surviving units will fight the enemy by themselves. Basically, it will feel like an army without a leader and tactics. But if you got good FPS skills you may still win the battle.

I really like this Idea, and if you did go both ways, like if whenyou died two buttons came up like [Continue the Fight!] [Command from safety] it should be final, so if you choose a soldier it would be like you said, but if you choose to command your stuck in the map and hope you can command your troops well
Tea Wrecks 2018 年 2 月 3 日 上午 8:12 
You could do both at the same time, in a way. You can either have a squad with enough experience specialize into a second in command squad, or have the officer squad be it's own thing. The squad would have 3 AI units and one controllable unit for when the player is downed. Then, if that officer is killed too, you body hop to whoever is still alive, but now can no longer command your squads.

You could throw some restrictions on it, such as higher penalties foe squads going AWOL under the officer, and have it 1 officer per army or per certain amount of squads.
[C.S.E.] S4distico 2018 年 2 月 3 日 上午 11:49 
well i feel like bodyhopping would be a better solution cause ithink it would be kinda weird if a downed/ unconscious officer could still give orders. still a good idea
KK Studio  [開發人員] 2018 年 2 月 3 日 下午 12:48 
Great guys keep the brainstorming up! We will get into it eventually and pick the best solution.
[C.S.E.] S4distico 2018 年 2 月 3 日 下午 2:37 
引用自 ahmedaqx1
引用自 KK Game Studio
Or if the commander got killed, you get to control a random soldier, but you lose the ability to command the army, Can't even open the map, and the rest of the surviving units will fight the enemy by themselves. Basically, it will feel like an army without a leader and tactics. But if you got good FPS skills you may still win the battle.
That seems would be the best option.
yes please!
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目前顯示第 16-30 則留言,共 194
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張貼日期: 2018 年 2 月 1 日 下午 3:06
回覆: 194