Freeman: Guerrilla Warfare

Freeman: Guerrilla Warfare

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Small Reqeust: Hot-keys for map overview
Any chance we could get hotkeys for the unit movement in map overview, for example:
F1 selects Squad one and I wish we could command by hot key the following things - Charge \ Continue with caution, follow me, retreat? this could help a lot in game. Also an option to select all squads together could be great.

This is mostly for late game when the last few enemies are left and you want to issue a "charge at the remaining enemies" command, doing it one squad by one squad feels boring and a chore.
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Nobody Feb 24, 2018 @ 8:13am 
A simple "Shift + Double Left Mouseclick" = Charge to the new given point would be nice

Means only a doubleclick = Use the choosen kind of movement
Shift + doubleclick = New point they charge to
Control + doubleclick = Advance carefully to new point
Last edited by Nobody; Feb 24, 2018 @ 8:16am
Bahman Feb 24, 2018 @ 9:54am 
Interesting OP, and thanks for posting a separate thread Nobody.
Draco Feb 24, 2018 @ 10:11am 
Originally posted by Nobody:
A simple "Shift + Double Left Mouseclick" = Charge to the new given point would be nice

Means only a doubleclick = Use the choosen kind of movement
Shift + doubleclick = New point they charge to
Control + doubleclick = Advance carefully to new point
That's a pretty elegant way to have it per waypoint, but I looked for a hotkey for charge etc really fast after getting more than 2 squads for the first time.

Dedicated hotkeys would be alright, but there is another way that a lot of games like this use (battlezone, mount and blade especially). When you select unit(s) (with, for example, the f keys) you get a list of commands each marked with a hotkey, which could be 1-0 or f1-f10, pressing that key either issues the command, or opens a submenu replacing the options with new commands. In most implementations it then closes the menu, deselects the unit(s). Some have the player deselect manually with a hotkey.

eg: to tell squad 1 to charge, f1, f2

To tell squad 7 to stop/clear waypoints, f7, f6

To tell squad 3 to retreat, f3, f7

This is very simple to implement and saves on key use (hybrid games like this can run out of space for hotkeys fast)

Another possible implementation is f keys select the squads, and number keys select the options, overriding the keys for pistol/main weapon/launcher while a unit is selected. This however still keeps commands from cluttering up the letter keybinds, while still giving you separate keys. A middle ground. This also makes implementing selection for multiple units easier.

eg: to tell squads 1-7 to charge, f1, f2, f3, f4, f5, f6, f7, 1

When you aren't in the map, with a unit selected it can look like this

https://i.imgur.com/MTEQzeK.jpg

Getting a tiny bit offtopic, but, with unit(s) selected outside the map it should draw the waypoints the selected unit is following, middle mouse button could drop a new waypoint, looking at one and hitting delete could remove one similar to clicking a waypoint then pressing delete on the map.
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Date Posted: Feb 24, 2018 @ 7:22am
Posts: 3