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Means only a doubleclick = Use the choosen kind of movement
Shift + doubleclick = New point they charge to
Control + doubleclick = Advance carefully to new point
Dedicated hotkeys would be alright, but there is another way that a lot of games like this use (battlezone, mount and blade especially). When you select unit(s) (with, for example, the f keys) you get a list of commands each marked with a hotkey, which could be 1-0 or f1-f10, pressing that key either issues the command, or opens a submenu replacing the options with new commands. In most implementations it then closes the menu, deselects the unit(s). Some have the player deselect manually with a hotkey.
eg: to tell squad 1 to charge, f1, f2
To tell squad 7 to stop/clear waypoints, f7, f6
To tell squad 3 to retreat, f3, f7
This is very simple to implement and saves on key use (hybrid games like this can run out of space for hotkeys fast)
Another possible implementation is f keys select the squads, and number keys select the options, overriding the keys for pistol/main weapon/launcher while a unit is selected. This however still keeps commands from cluttering up the letter keybinds, while still giving you separate keys. A middle ground. This also makes implementing selection for multiple units easier.
eg: to tell squads 1-7 to charge, f1, f2, f3, f4, f5, f6, f7, 1
When you aren't in the map, with a unit selected it can look like this
https://i.imgur.com/MTEQzeK.jpg
Getting a tiny bit offtopic, but, with unit(s) selected outside the map it should draw the waypoints the selected unit is following, middle mouse button could drop a new waypoint, looking at one and hitting delete could remove one similar to clicking a waypoint then pressing delete on the map.