Freeman: Guerrilla Warfare

Freeman: Guerrilla Warfare

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"7,62mm"
Are there plans to incorporate more ammunition calibers? Right now AK and M14 for example use the same "7,62mm", which in real life they don't.
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Showing 1-10 of 10 comments
Melamori Sep 28, 2019 @ 8:27am 
We are not planning for this
IRDCAM Sep 28, 2019 @ 10:48am 
Consider it a type rather than an individual round. In game you have...7.62X25, 7.62X39, 7.62X51, 7.62X54R, so just look at it as a type of 7.62 round. A lot of 'info' to slow a program otherwise.
Last edited by IRDCAM; Sep 28, 2019 @ 11:04am
Koren Gagin Sep 28, 2019 @ 10:50am 
What i think he is getting at all modern AK variants uses 5.45mm rounds...
steelshark_83 Sep 28, 2019 @ 10:53am 
Then why not handwave it, and call it "Small arms ammo" or something? The damage values are all over the place compared to what kind of muzzle energy the weapons have in real life :/.
Didn't really like this in far cry either.

edit:
@Koren: I'm getting at: AK47 uses 7.62x39mm, M14 uses 7.62x51. Two ver different calibers. And M14 should do more Damage per shot, since it has much more muzzle energy. The Damage values seem very, very "gamey", and for no apparent reason.
Last edited by steelshark_83; Sep 28, 2019 @ 10:56am
Koren Gagin Sep 28, 2019 @ 11:42am 
well i think the Devs are less worried about realistic ammo types, and yeah they are gamy since the M14 is kinda ♥♥♥♥ imho in the game.
Thypoon Sep 28, 2019 @ 12:18pm 
just wait for mods lol
steelshark_83 Sep 28, 2019 @ 12:27pm 
Originally posted by Thypoon:
just wait for mods lol
This I guess haha
古明地觉 Sep 28, 2019 @ 7:41pm 
that really does not make sense.
IRDCAM Sep 28, 2019 @ 8:11pm 
The full sized rifle cartridge, the 7.62X51 NATO, yes has twice the range and hitting power of the small cased 7.62X39 intermediate cartridge. The M-14 was famous for it's hitting power and long ranged accuracy, but was phased out early with the advent of the M-16. The M-14 was brought back into the 'sand pile' wars of late, and is doing quite well.

Getting hit with any cartridge is not a 'shake it off' if not killed outright, you can wound the 'bad guy' and he pops up ready to go again no matter what cartridge used, where IRL a 45% wound means he is not getting up, and motivation is lost.....MEDIC!!!!!!!!!!!!!.
nephilimnexus Sep 28, 2019 @ 8:17pm 
Originally posted by Thypoon:
just wait for mods lol

Indeed, I can't wait for some Jagged Alliance veterans to get their hands on the mod tools. They'll have us using HK-G11s in no time and all the guns will get their real names and correct ammunition types.

I suspect what has happened here is that the devs felt that convenience was better than realism, because (as JA vets know) when you go with max realism for ammo types then simply keeping track of all the variety of bullets that your army might need would require a professional accountant. Consider just how many weapons already in this game use (in real life) obscure ammunition - such as the Vintorez. Subsonic 9x39mm? That's not something you're going to find at your local WalMart, that's for certain.

But yeah, seeing the same bullets used in an AK47 as a Mosin Nagant makes me grit my teeth.

Originally posted by Cpt. Crunch (SAG):
Getting hit with any cartridge is not a 'shake it off' if not killed outright, you can wound the 'bad guy' and he pops up ready to go again no matter what cartridge used, where IRL a 45% wound means he is not getting up, and motivation is lost.....MEDIC!!!!!!!!!!!!!.

Indeed, and even if their body armor stops the bullet entirely they're still going to feel the pain. I'm sure we all remember this scene...
Last edited by nephilimnexus; Sep 28, 2019 @ 8:20pm
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Date Posted: Sep 28, 2019 @ 7:56am
Posts: 10