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I solved that problem by unchecking the Borderless Window option in the Options menu. The game has run flawlessly since then, with the exception of some of the bugs fixed in previous patches. I would try playing around with some of the graphics options, changing resolutions.
Only played for a little while (after midnight here, got work in the am) but so far so good.
Also Mint with Cinnamon, so don't know if that's common, or just a coincidence in this case.
Cheers :-D
Current home setup, is a 3440 x 1440 144 Hz (Gigabyte) for the main, and an older regular 2560 x 1440 60Hz (aka 1440p) for the secondary (an old Dell from many years ago now).
I always game on the UW, and use the regular 1440p for web browsing etc.
Only game I have real dual monitor issues with is War Thunder, and that's native Linux!
Issue there seems to be it doesn't automatically pick the primary display, and won't let you pick one manually! As far as I can tell, it uses the primary display resolution, but uses the left most monitor to actually display. So if your main monitor is the left one, it works fine, but if not, like me, it doesn't. I have a little script to disable the left monitor that I use before launching War Thunder (and another to turn it back on afterwards). It's so far the only game I've ever needed to do this with!
xrandr --output DVI-D-0 --auto --primary --output HDMI-0 --auto --rotate right --left-of DVI-D-0
That sets my DVI as primary and sets up my HDMI on the left and rotated to be tall.
All other games work fine. On the rare occasion I get a game opening on the not primary display, there has been an option in those game to set the specific display in the settings.
Unfortunately War Thunder doesn't have this as a setting, and I've never found a way to force it to open on the primary display.
War Thunder seems to pick up my primary displays resolution, 3440 x 1440, (or perhaps just remembers it from last time), but then opens on the left most monitor (my primary being to the right). It actually squashes the display, i.e. the game is outputting at 3440 x 1440, but is showing on the 2560 x 1440 display, all squashed in.
My work around is a couple of shell scripts sat on my desktop next to my War Thunder icon (I use the native install, not via Steam). These use xrandr, one turns off the second display output, and the other turns it back on.
So it's run one script, launch the game, play. Then once done, exit game, run the other script.
Just means I can't have the second display on while playing (which I typically have Youtube or something on), but it's not really an issue as it's a competitive game, so I need to concentrate anyway :-)
./turn_off_monitor
(sleep 30 && turn_on_monitor)&
./warframe
Then it ought to turn on the monitor after letting War Frame claim the intended primary. That's a terrible way to do it but with a long enough sleep you might get your side monitor back ;^)
Just to get back on topic a bit... Ostriv works great for me with borderless fullscreen on Gentoo Linux with Nvidia 1070 (570.86.16 and before on 550) + AMD 3900xt. I tend to suspect your original issue has more to do with video drivers than Linux itself. FWIW, I did switch to "proton hotfix" but mainly because I never saw the hotfix version before and I did have to change away from the 4.x default I set some years ago.
As for drivers, I'm on full AMD (so 5800X3D + 6900 XT), so I just use the regular open source drivers that come with Mint 22.1, e.g. mesa for GFX. Mint isn't exactly cutting edge on mesa, but they are usually only about 8 weeks or so behind for mesa releases.
The only time I've had mesa issues in the past, (might have been when CP 2077 first came out) I switched to a customer PPA mesa build, which resolved the issues. But I was still on Mint 21 back then, and removed the PPA when I upgraded from 21 to 22, and everything just worked, so never bothered adding the PPA back, so I'm basically on vanilla Mint currently (latest 22.1 now).