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Sunflower oil is also super simple, although you're tied to crop cycles.
Sunflower oil export is the main income in my games, like others mention, especially early on. Only a farm and an oil workshop needed, and the two workers there works very quickly.
Also, you get twice the amount of oil compared to raw materials, so 100 sunflowers give 200 oil. So potentially 5000 oil from a single full size farm field.
As the town grows, everything possible to export is basically exported.
I have built towns of size 1000+ population and finances of over 70000 currency units. It took over 75 yrs but was well worth it. Now in the current town with new buildings and workplaces, I have a population of 450 and finances of over 25000 currency units.
Make a ton of cow sheds. They only need hay which only requires space and laborers. Set tannery's near the river for water and select only use cow hides. Then get 6/7/8 tanneries running, 6 shoemakers and you have 20k shoes a year to sell, plus beef and milk for everyone to eat and drink. It's a better cycle than importing leather.
Get plenty of fields running wheat/flax or hemp cycles -> textile makers and then clothes. Clothes sell for 25 a pop and if you can sell 5-10k a year that's decent money.
10 Sheep farms --> 10 fulling mills --> broadcloth is quite a good earner. Warm clothes sell for 40, but importing sheep hides is pretty costly. Good to balance clothes makers throughput if textile is running short, though.
Never had a large setup like you describe!
Then sunflower oil, salt, apples, honey and chicken eggs.