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ah i didn't know that the dev is from ukraine and i agree better hope the dev stays well and alive i wish him peace
Banished is a very simplistic game and probably most people don't know it was originally supposed to be even more simplistic than it is. Ever wondered why with all the effort modders put into making Banished mods all their buildings just sit there doing nothing? It's because the engine can't support them doing anything else. Even modding support itself didn't come until after release because it was never planned and had to be hacked in. By contrast, look at Ostriv's windmill. Just the humble windmill. Not only do the blades turn, the entire windmill turns and somebody has to go out and physically turn it when the wind changes direction. IIRC the production rate also varies based on wind speed. And this is vanilla Ostriv... vanilla ALPHA Ostriv. Just watch what modders will do with things like this in the future.
LOL.
I have yet to see a Tornado in my game or a fire, not even a streak of disease.
As for the bit about tornadoes and fires and diseases you edited in 10 minutes after posting, Ostriv is still in alpha and not even close to finished. Then again, if after Ostriv is completed townies starve to death because they're not able to eat food off the ground when a tornado destroys a barn, if they're going to stand there with their thumbs up their backsides and let a tornado suck them up, if they're going to run to a water source and then just stand there instead of putting out fires, if plague-ridden Ostrivians are going to walk all over town because hospitals don't act anything like hospitals did even in the era Banished vaguely represents, I hope we NEVER see those things here.
But you know what? I have a sneaking suspicion that if these things do make an appearance in Ostriv it won't be half-assed and absurd like it is in Banished.
Other comparisons might be to something like Manor Lords or Tropico. Ostriv isn't as flashy as those games, and there's a lot of people who compare Ostriv to ML - Ostriv is the better game. Tropico, I think is a fair comparison, although Tropico goes for jokes, has silly characters, and the time frame and production lines are different. ML and Tropico feature combat, which Ostriv refuses to allow.
Ostriv excels because the trade and production lines are well-defined, and the game loop has you managing these things. It's not really difficult to manage, as crises are limited in scope. This is a game in Alpha whose game play is so solid, it's just the pure joy of playing a city-builder. I mean, come on, how do you do any better than pure joy?
But
You will never see anyone starve to death in Ostriv, they simply move away if they don't get their specific food groups.
Building with out tools has always bothered me. You need nails but you don't need a hammer.
In Banished if I need a hospital I build one, I don't need a min population.
The main reason I play Ostriv is I like the non migration aspect which is better than Banished.
I find if you can play Banished (some cannot) then Ostriv is pretty easy to play.
Eventually I had to change the starting conditions to make it more challenging.
My current start
Forestry
Thatch
Clay
Farm, 1-2 fields
6 houses
Trading Post
Carpenter
Whatever else I can build with the nails remaining.
Sell the iron in the trading post, don't need it.
Buy nails, metal parts at trader
More houses.
You only need a Blacksmith if your going to have horses, I don't so I don't need one.
>>You will never see anyone starve to death in Ostriv, they simply move away if they don't get their specific food groups.<<
Which makes a lot more sense than staying and starving and infinitely more sense than starving to death while carrying a basket full of food because no matter how close to death a townie is they can only eat that food after it's been stored in their houses or in a barn if they're homeless. It's makes infinitely more sense than starving to death because "Carry woodpile to storage", "Harvest crop" and "Cry over dead wife's grave" all come before "Don't starve to death" in their task queue. Ultimately, whether they leave or drop dead on the ground, the end result is still the same - population loss, only Ostriv is a lot more sensible about how it happens.
>>Building with out tools has always bothered me. You need nails but you don't need a hammer.<<
And in Banished you need a hammer but not nails. It's curious that you're bothered by the one but not the other.
>>In Banished if I need a hospital I build one, I don't need a min population.<<
Which says nothing about the absurdity of how Banished hospitals work.
>>I find if you can play Banished (some cannot) then Ostriv is pretty easy to play.<<
Anybody can play Banished. It's not hard because it's challenging. It's because it has very gamey rules that can't be intuited by experience or common sense. Once those rules are learned the game becomes very easy. A lot of people stop playing because they don't like those rules or don't stick around long enough to find them out, not because it's too hard for them.
>>Eventually I had to change the starting conditions to make it more challenging.<<
This is par for the course with all video games after you've played them long enough because you learn all the tricks and everything is predictable.
At the end of the day, regardless of your personal preference for one over the other, you know that Ostriv is a better built game with better thought out systems, a better engine and a brighter future. You fall back on that cop out not because they can't be compared but because you don't want to compare them.