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Regarding the villagers gardens. You have to have click on the silver coin in the granary window to indicate that you will buy from them. And have the appropriate buy from local and sell to local percentages set in the treasury.
But I will keep wishing, the trading system gets a little tweak. I want to see these towns randomly ask for different products, randomly have different products, price changes, etc. Right now it's just very shallow and not very realistic. But as it stands now, once you learn the towns, you will see, produce massive amounts of Salt, a LOT of charcoal and a TON of sunflower oil. You'll make plenty of money then.
Second, when a messenger arrives... pause! You can still work the game while paused. If you click on an offering it will tell you how much you have in stock and how much you have for sale.
When you click on a demand, same thing. It will tell you how much you have in stock and how much you have to sell.
HOWEVER... even if you have a gazillioin of something, you cannot sell it unless it is already in a trading post.
As for the adjustment of rents and taxes, I did that, but just in tiny steps. As I didn't know where this would lead. I still haven't got a "feel" for the game's economy. I don't think I ever clicked on offers or demands, good advice, will try. Thank you both!
In Medieval Dynasty, your villagers only need a house, food (no variety, no matter which food), water and firewood. That's it. You need to make a LOT of mistakes until a villager leaves you. You can cook a huge variety of complicated dishes but you don't have to. It's for fun and it doesn't have any consequences. You don't need a worker in any animal shed and your livestock will still survive. (Needless to say I lost a cow and a bull in Ostriv because I thought I can send a worker later on.)
Many players of Medieval Dynasty complained about the poor economy, that some raw products bring more money than further processed ones for example, why we can't give clothes to our villagers and why we should cook complicated food if there's no consequence, but actually that's what I like about this game.
I just did a research what I would need in Ostriv to make shoes. I had not taken the villagers' stats for serious, where you see the status of their clothing. I could have guessed they would deteriorate, but there was too much information so I was a bit overwhelmed and ignored it. I have exactly one cow, and it was quite an adventure to get her after I lost the bull and the cow before (and also the money). I also have a sheep fold but no trader with sheep comes around. The cow trader also hasn't been there for a while.
So once I have a bull, I'd need them to make babies, those babies need to grow up, then they need to be slaughtered to get hide, then there's a whole leather making machinery. And then I need a shoemaker. This would most probably take a lot of time. If I had realized I'd need shoes earlier, I would have prioritized the cows and not gone for sheep and limestone. I know it's my fault as I ignored the villager stats and I'm used to play easier games. So I will let those families leave, what should I do. Or start over. But I'm not sure if this game is for me. It is for sure a game for all those who wanted all this stuff in Medieval Dynasty, where I hoped the devs would never implement it.
Still I think it's a great game. But economy and villager's demands - meh.
But a very useful building: Salt for fish and meat and hides, for selling to the citizens in market stalls, since it counts as food (many times the salt has saved my people from starving, although not very realistic
And with the new trading mechanic introduced in alpha 5, the more you produce and export, the more the neighbor towns will buy, same for imports.
*Edit: can I place a salt mine just anywhere?
If settlers leave, also not such a worry as new ones turn up, fully stocked with all they need for the next year.
If you want to quit, you really have to decide that yourself. I keep giving up on towns because of some aesthetic thing like the way my Rowhouses sit.
https://steamcommunity.com/sharedfiles/filedetails/?id=2041271316
And other ones in the guides section. I used this one and their others when I first started playing, but it hasn't been updated in a while, so there might be others that are more useful now.
https://steamcommunity.com/sharedfiles/filedetails/?id=2243217692
But you'll soon get into the habit of knowing which goods to store in the trading buildings ready for export and such. But it is a difficult game to get into, without difficulty levels and such (yet?), so it can seem a bit overwhelming. Also read about the different buildings in their descriptions in the game. They explain a lot.
Good luck!
There was also a glassworks building introduced along with glass, where you can make windows and glasswares