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Most years I plant 6 fields, which is the most you can plant just with labourers before the end of March, and I don't like sowing to go much into April because it reduces yields so much.
I usually have a farm per about 100 people, and my villages tend to be divided up into groups of 20-25 houses with a farm, granary, market, cowsheds, chicken coop, and one or two windmills. Most other industry and the trading post is in a more central location.
Smaller farms, perhaps serving fewer people, would probably work well, but keep an eye on how many labourers you are getting throughout the sowing season; you really ought to aim for 20 all the time if at all possible
I hardly ever plough, and I don't use farm managers, setting each field manually in the Winter.
My farm is fully staffed (including a farm manager). That way, i don't really need laborers.
This setup is something i was trying and it seems like it's working very well.
Too many (big) fields mean that the last fields are sown quite late, which reduces the yield.
In my opinion, it would probably be better to create a new farm than to assign too many fields to a farm.
Eek, I've only got 2 farms and almost 700 citizens, I'm way behind there...
However, this won't give you anything much to export, apart from charcoal and salt, and unless you have very low wages and/or high taxes, rents and prices, then you may struggle with money.
My view is that farming is the most important activity in Ostriv. Much of the village's food and most exports come from farming, and the most important thing with farming is planting crops quickly, because every week's delay reduces the yield by 5%. Consequently, the thing I most look out for is having 20 labourers for a few weeks in March. Once my population can supply the 20 labourers (which might require as many as 40 unemployed villagers), I build a new lot of houses in a different part of the map, with their own farm, granary, market stalls, windmill(s), cowsheds, chicken coop and so on. When that neighbourhood can supply 20 farm labourers, I begin another neighbourhood somewhere else.
I swear Trim, did you hack the code to find out the statistics of all this or was this your own calculations?? *bowing in praise at your mathmatical wizardry ;) *
In my current playthrough, i have a surplus of food at 230 population with no farm fields or fishing.
- List below = easy mode
- Wealth tax = $ stock pile for food import.
- Citizens can now hold beehives on their gardens.
- Linseed added as an option for animal = less citizens food consumed.
- Citizens will now use their gardens to grow their own food for sale and for personal consumption.
- Honey can now be bought from citizens = $ stock pile for export & import.
Just like Banished, this game has no combat + Ostriv has no environmental hazards that impact gameplay in a significant way.
True I just had a mass chicken die-off and I still don't exactly know what happened.