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Demolish clay pit does not - there's no reason to be able to magically re-locate a big hole in the ground.
Something for the criminals to do in their time off? :)
Seriously, I just put it off to the side.
You know some of my favorite fishing holes are areas that were once rock quarries, but they'd been resourced out and filled w/ water fish and I guess plants. That would be cool aspect. Give you ponds and stuff around the map.
I need a clay pit to move with what I'm trying to build that requires clay, not sit where I first set it because I needed it there for my first buildings.
Developer needs to seriously rethink this and many other aspects of the game.
If you are really dissatisfied about previous placement of certain village houses ..
or you wish to undertake an "Urban Renewal",
I may speak of my "rather costly" experience to demolish village houses ... sorry if already mentioned somewhere in the forum:
Unfortunately this process is village-wide (not on targeted house/s), and the opportunity appears at random, for a given house or houses.
You have to starve the inhabitants until they have nothing to eat at home, and increase market sales prices of the goods + house loans to surreal numbers ..
Then, appears on top of most houses, firstly no-food-diversity icons, then no-food or no-firewood icons and finally no-money icons ... The next step is wait to see the "family-leaving-town" icon..
Just check closely these lastly mentioned houses; as soon as the family leaves definitively, the icon disappears and the house became "vacant".. (careful: act without delay before it is reoccupied by another newcomer).
At this stage, if you click the said house, you can see any people in there, and the "demolish" button became active. And construction team will successfully demolish house to leave the bare initial terrain.
This is what I practiced many times without side-effects beside lowered manpower ... but your coffers may be full to the brim ...
After doing necessary changes, you may lower rents and market-stall sales prices ... and increase salaries to normal values .. all from "Economy" button from Town Hall.
.............
Note: This is an Alpha 2.x practice for me, never tried in version 3.x
This is a really good idea I hadn't thought of so thank you, but I don't expect I'll ever use it as I basically plan out my village and areas before I start the game and save regularly as it's building up...this way if I happen to place a building or house in the wrong place I can just load previous save and correct the placement.
Of course every player follows her/his respectable playing style, the pure gaming fun intended ..
Thanks for your reply too.