Overpass
cheater Oct 1, 2019 @ 7:23pm
VR support?
As title says! I love VR games, and this could work really well. Thumper has VR and it's great, but I have a feeling this game could be even better.

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Originally posted by bean:
This has been asked many times, and the answer has mostly been "no," for the reasons below:

1) The scope of the game would have increased too much.
The game was designed to be as simple as possible to make, as it's mostly made by me, a single dev working in Unity for the first time. I was more interested in releasing the game within a couple years, and adding VR would have easily added another 1 or 2. That's 2 more years of not making any income from the game. And it wasn't a good candidate for Early Access due to its relatively linear single player structure.

2) A lot of the game would need to be remade.
For starters, there's no floor. I purposely tilted the camera back so I wouldn't have to design roads for every region. In VR, assets need to be lit and modeled in higher definition to look believable. Even stylized games like Job Simulator go the extra mile. On top of this, the game would need to run at a constant 90 fps in both lenses of VR goggles, something I don't have the technical know-how to accomplish (and I don't have the funds to pay a programmer, see #1 above). As it stands, the current non-VR version of the game struggles to hold 60fps for a lot of players (working on this, btw).

3) The design of the game would need to change.
For a game designed to have your vantage point explicitly positioned such that it lines up with 3D structures of varying heights and sizes in time with music, adding VR where a player can move their viewpoint even the slightest amount would require reworking the basic core of gameplay to have it make sense. Doable? Of course. But it's one more thing that needs to be experimented with, fine-tuned, and executed well, taking additional time (see #1 again)

4) The game isn't popular enough to make sense to add VR now.
Sales have been predictably low. I didn't have a publisher to boost the signal of the game's existence, and my own social media reach is fairly limited. I did what I could with streamers and youtubers, but it was fairly quiet. The game has sold a few hundred copies since it launched almost 2 months ago. If you're unfamiliar with how that translates to a profit, I will be in debt to my team for years. Adding VR at this point would be a huge sink of time and money, neither of which I have since I'm now a fulltime dad, which means even being able to make small updates to the game will be a struggle in multiple ways.

tldr: no.
Showing 1-2 of 2 comments
A developer of this app has indicated that this post answers the original topic.
bean  [developer] Oct 4, 2019 @ 3:09am 
This has been asked many times, and the answer has mostly been "no," for the reasons below:

1) The scope of the game would have increased too much.
The game was designed to be as simple as possible to make, as it's mostly made by me, a single dev working in Unity for the first time. I was more interested in releasing the game within a couple years, and adding VR would have easily added another 1 or 2. That's 2 more years of not making any income from the game. And it wasn't a good candidate for Early Access due to its relatively linear single player structure.

2) A lot of the game would need to be remade.
For starters, there's no floor. I purposely tilted the camera back so I wouldn't have to design roads for every region. In VR, assets need to be lit and modeled in higher definition to look believable. Even stylized games like Job Simulator go the extra mile. On top of this, the game would need to run at a constant 90 fps in both lenses of VR goggles, something I don't have the technical know-how to accomplish (and I don't have the funds to pay a programmer, see #1 above). As it stands, the current non-VR version of the game struggles to hold 60fps for a lot of players (working on this, btw).

3) The design of the game would need to change.
For a game designed to have your vantage point explicitly positioned such that it lines up with 3D structures of varying heights and sizes in time with music, adding VR where a player can move their viewpoint even the slightest amount would require reworking the basic core of gameplay to have it make sense. Doable? Of course. But it's one more thing that needs to be experimented with, fine-tuned, and executed well, taking additional time (see #1 again)

4) The game isn't popular enough to make sense to add VR now.
Sales have been predictably low. I didn't have a publisher to boost the signal of the game's existence, and my own social media reach is fairly limited. I did what I could with streamers and youtubers, but it was fairly quiet. The game has sold a few hundred copies since it launched almost 2 months ago. If you're unfamiliar with how that translates to a profit, I will be in debt to my team for years. Adding VR at this point would be a huge sink of time and money, neither of which I have since I'm now a fulltime dad, which means even being able to make small updates to the game will be a struggle in multiple ways.

tldr: no.
Last edited by bean; Oct 4, 2019 @ 3:09am
cheater Oct 5, 2019 @ 10:15am 
That's a thoughtful reply and explains everything very well. Thank you very much for that!
Showing 1-2 of 2 comments
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