Azusa Online

Azusa Online

Big Chungus?
There's a screenshot that prominently features Big Chungus (Screenshot 11 of 19)
Link to screenshot: https://steamcdn-a.akamaihd.net/steam/apps/773590/ss_7c1fd71d8194e07a3d57032c98bc855ba5752aef.1920x1080.jpg?t=1548856771

Before I commit to a purchase I would like to know more about the implementation of Big Chungus and how he interacts with the world and lore of Azusa as it stands right now. My knowledge of the games lore and its mechanics and lore are limited to the store page. Does this mean if the players control the roleplay and the story, that Big Chungus has the potential to be a major participant?

Thanks
-Jars, a Big Chungus lover
Last edited by Steel Parliament; Jan 30, 2019 @ 7:18pm
Originally posted by Inutaishos:
Hahaha! Thanks for noticing the reference there!!

Since Azusa is a game that promices that the story and the world around can be extremely dynamic as the players roleplay and interact with eachother and the enviroment, the BIG CHUNGUS there prooves how the game can adapt ingame, as the story happens.

Big Chungus in that screenshot is an example of Custom Boss, a mechanic we have that allows roleplay masters to create custom npcs that would fight and roleplay in trials/events depending on where the story head, those are completelly customized ingame, their icon uploaded and details set, so the NPC/event will rp and react depending on each result the rpers get it into.

Trials and custom boss are basically pre-rules the team set in the map, like, if someone bringing a carrot for example, to that place, a big chungus could appear screaming loudly, (random example) and would do everything to try to kill you, or, would calm down if you simply handle him all the carrots. Admins and the team wouldn't know who would RP and interact with this event, they just set ingame the rules and probabilities in them.

Its hard to tell if people will manage to beat, meet or tame big chungus, it all depends on what happens with the story and all the previous events we set
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The author of this thread has indicated that this post answers the original topic.
Inutaishos  [developer] Jan 30, 2019 @ 7:39pm 
Hahaha! Thanks for noticing the reference there!!

Since Azusa is a game that promices that the story and the world around can be extremely dynamic as the players roleplay and interact with eachother and the enviroment, the BIG CHUNGUS there prooves how the game can adapt ingame, as the story happens.

Big Chungus in that screenshot is an example of Custom Boss, a mechanic we have that allows roleplay masters to create custom npcs that would fight and roleplay in trials/events depending on where the story head, those are completelly customized ingame, their icon uploaded and details set, so the NPC/event will rp and react depending on each result the rpers get it into.

Trials and custom boss are basically pre-rules the team set in the map, like, if someone bringing a carrot for example, to that place, a big chungus could appear screaming loudly, (random example) and would do everything to try to kill you, or, would calm down if you simply handle him all the carrots. Admins and the team wouldn't know who would RP and interact with this event, they just set ingame the rules and probabilities in them.

Its hard to tell if people will manage to beat, meet or tame big chungus, it all depends on what happens with the story and all the previous events we set
Steel Parliament Jan 31, 2019 @ 1:41pm 
Originally posted by Inutaishos:
Hahaha! Thanks for noticing the reference there!!

Since Azusa is a game that promices that the story and the world around can be extremely dynamic as the players roleplay and interact with eachother and the enviroment, the BIG CHUNGUS there prooves how the game can adapt ingame, as the story happens.

Big Chungus in that screenshot is an example of Custom Boss, a mechanic we have that allows roleplay masters to create custom npcs that would fight and roleplay in trials/events depending on where the story head, those are completelly customized ingame, their icon uploaded and details set, so the NPC/event will rp and react depending on each result the rpers get it into.

Trials and custom boss are basically pre-rules the team set in the map, like, if someone bringing a carrot for example, to that place, a big chungus could appear screaming loudly, (random example) and would do everything to try to kill you, or, would calm down if you simply handle him all the carrots. Admins and the team wouldn't know who would RP and interact with this event, they just set ingame the rules and probabilities in them.

Its hard to tell if people will manage to beat, meet or tame big chungus, it all depends on what happens with the story and all the previous events we set

Thank you! I've been holding off on a purchase because of the lack of coverage for this game, but knowing that things like this are even possible is convincing. Not just involving Big Chungus, but the system you described as a whole.

Are roleplay masters limited to only staff and moderators or is that a position that a player can attain? I would be interested to see what sort of user generated content that this sort of system could provide. :cozyspaceengineersc:
Inutaishos  [developer] Feb 1, 2019 @ 7:49am 
Players at start are limited to obtain ranks, wich are mostly important characters to help the world story to flow, like a king of a city, a witch living in the forest, etc. But, as they progride in the gameplay its possible to become a god, or, even if they get to a very late game its possible to become a custom god; when you have godhood; thats the closest a player can get to a roleplay master, however its possible for a player to be hired the responsability if he shows to be very good at heading the server's story.

But keep in mind most trials and custom bosses are made depending on players actions, admins don't create those out of nowhere, so even not being the roelplay master its up to the player to head the story, mainly if he is a ranked character or a god.
Last edited by Inutaishos; Feb 1, 2019 @ 7:50am
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