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We will be considering multiplayer if the game goes well during Early Access. Multiplayer is a pretty difficult and expensive stuff to realize so we wanna be sure our game is adored by players :)
That said, I think it is important and would draw in a lot of players. Whether they stay remains to be seen.
I also agree with Fistfantastic. A well poliished siingle-player/split-screen game is hell of a lot better than a game with a broken multi-player.
I should've stated earlier I've no objection to it being multiplayer. It has split screen, that's perfect, but online multiplayer is a whole other kettle of fish. It adds more to the costs, it has to be maintained, it has to get past Steam's wacky approval system (see The Karters) and most importantly to us, it has to be active. There have to be enough people at any given time to want to play it, alas there's no obligation for anyone to "put their money where their mouth is".
Let's be realistic; it's not going to sell bucketloads to begin with. It's a kart racing game (going into EA in June of all months), which is in itself a pretty niche genre without Mario Kart (which, up until Mario Kart Wii, didn't have online multiplayer) and the Sonic titles, but on Steam they've had flak constantly. You're comparing AAA games with a much greater marketing budget, license appeal and members of staff working on it to an indie title as well. This isn't to discredit the devs - it's great they've done what the AAA industry is so afraid of doingl, and that's taking a risk.
Also, there's a great many people who disagree about wanting the whole package; take a look at the Karters' community - people want the game now, but it's been delayed because of the online multiplayer needing to be fixed, as mentioned above. Generally people do want a complete product, but most of the ire comes from content that was removed or completed in development being sold back to them.
Look at All-Star Fruit Racing, one of the most highly regarded karting games on Steam. It's playerbase has only peaked at 10 players at a single time, and that was some time ago. Sonic and Sega All-Stars Racing's peak was 73 players online, a far cry from the ~15 you'll see now. That's assuming they're all playing the multiplayer, but even then that's not enough to have approximately 10 matches at once. Sonic and All-Stars Racing Transformed does better with 124 players online, but again, assuming they're all playing online. Both games have great single-player content and stuff to work at, so it's just as easy to assume they're playing the campaign/adventure modes. [Stats can be found on SteamCharts, but take them with a pinch of salt. "Lies, damned lies and statistics" and all that!]
In my opinion you give too little credit to the single player content; Crash Team Racing is widely remembered for its Adventure mode with boss battles, hub worlds and progression systems used to unlock multiplayer characters. Not to mention that had no online multiplayer; it was split screen, and used the Multi-Link for 4-players.
I'm not against multiplayer, that'd be daft, but I'd rather the developers focus on making a great game than a mediocre one that has specifically online multiplayer nobody's going to play. Being in Early Access, this is the perfect time to do both things well. And when the multiplayer's done and dusted, I'd like to know there's still a lot I can enjoy in offline modes, be it single player or split screen. ^^
Micro Machines: World Series is a great example of a game that needed single-player to so much as give it Mixed reviews. Sadly, the amount of people playing that (less than 20 at peak hours since January) is typical of kart racing games. An active one like Sonic and All-Stars Racing Transformed is the exception, not the rule.
Again though, I'm not against the idea of online multiplayer, merely stating the crippling truth of this feature. ^^
Not 100% single player..
Local gameplay allowing you to compete with up to three friends at a time
^^
was on the store page