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For your next power duo, I'd like to suggest Aquamancer + Dragoon, currently my favorite duo that does not include Mist. Aquamancer gets 4 black dice at the start of each floor for free, which can be used to smooth out the early game in much the same way as Archer but without the time cost, while Dragoon carries the team through the rest of the game. Aquamancer also gets a free black die on every Peril; abilities that make Perils easier are rare.
Consider Warden as a drop-in replacement for Dragoon too (so maybe try Aquamancer + Warden instead); Warden has the same starting dice as Dragoon and has a heroic ability that similarly provides a steady stream of black dice. Or consider Aquamancer + Slayer, as Slayer's heroic ability also provides many black dice over the course of a game. These heroic abilities make quite a difference in success rate; between Dragoon, Warden, Slayer, and Aquamancer I have a combined total of 3 losses.
You make a good point about Archer deliberately wasting Time against the Fire Giant, but I've never had much difficulty spending Time with any other character. Fleeing encounters before re-entering, along with deliberately leaving a few boxes unfilled, is normally enough to allow me to explore only once on the third floor.
Also, consider having Dragoon specialize in Combat. Fortitude pairs nicely with Forked Strike: you can use Forked Strike on a 4+ yellow, turning it into a 1 yellow and a 2 yellow, both of which may then be rerolled with Fortitude, plus an additional 2 yellow for the other character.
I wanted to quote this part in particular because while it's possible to deliberately leave boxes unfilled (which I did) and to flee encounters in order to re-enter them later, the Archer gives you even more capacity when you're set and ready to go to just get to the Fire Giant without a problem. Moreover, you get rewarded for doing so (extra dice), so it definitely feels nice.
The Archer overall is not a favorite hero of mine, though I have learned to appreciate her more now. I still love the Warden, and Mist is top tier period, though the Dragoon... yeah, she's definitely competing with Mist for top tier.
I'm super familiar with the Warden! Easily one of my favorite characters, has really sustainable gameplay if she or the other hero partnered with her has Awareness. Bandages from Awareness + Warden's Knowledge = a really easy way to generate a constant stream of healing while also always fueling the Warden! You just have to replace items constantly. Bonus points if you're dealing with the Forest deck.
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As an aside, I rolled some dice to randomly determine who I'd be doing my next Fearless Gauntlet run with. I got Archer and Witch. Now, *that* pair I expect to suffer terrible pain with. I beat the Dragon in a single go, but I'm not sure how they'll fair once I get to the Lich and the Yeti.
If I CAN pull off a flawless Fearless gauntlet victory with Archer + Witch, I will be VERY happy!
EDIT: OH! I forgot to quote one last part...
This definitely sounds efficient! I think that's a good alternative to taking Second Strike as your basic skill. I feel like I'd do one or the other rather than both, of course; Second Strike would feel redundant with the rerolls. But that gives the potential to get something massive thanks to Fortitude.