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Can you please review the mechanic that allows her to keep taking substantial damage?
That said, knowing the difference between 'Whimsicality converts three damage to hourglass icons' and 'Whimsicality converts two damage to hourglass icons' is *very* important when those hourglass icons are converting to damage icons on the stairs.
What got me on the round I game-overed on was having Whimsicality's third damage-prevention be the cause of the stairs overflow, rather than an hourglass icon on a challenge being the cause. That one point of difference was extremely important, because the resulting overflow hit Caliana with an unprevented point of damage that, had the overflowing icon been caused by an uncompleted challenge rather than Whimsicality, would not have been a problem.
@Swisspike: Caliana wasn't taking damage, Whimsicality was converting the first few points to not-damage. She's able to soak a lot of damage innately, but anything that gets through her defense kills her instantly.
according to https://boardgamegeek.com/thread/1906599/spend-time-boss-fight , spending time during a boss fight should cause dice to be exiled, but it looks like Caliana's ability doesn't trigger this during boss fights...?
https://boardgamegeek.com/thread/2334649/caliana-whimiscality
That looks like a bug to me too.
I second the idea of an "Are you sure?" or "back" button when we do something that would end the game. It's especially noticeble with Caliana (try using her on Hydra's Reef or with Terrorshell :). There have been more than a few games where I think, "Wait, what killed me?"
When playing the physical card game, if I notice a combination will kill me, I can undo it. I should be able to do the same thing online.