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Most classes have some way to clear it. Knight, Ranger, Witch, Apothecary, Soul Reaper, and Mechanic can pull it off without too much trouble with the right builds. Knight relies on a good equipment build, Ranger needs a good Diver's Glove build, Apothecary needs to get a bit lucky with Cocktails, Soul Reaper needs to get a bit lucky with an infinite Death Comes build, Mechanic can do it with an exhaust deck, and Witch is the easiest way to do it.
If you'd like the easiest way to do it, play Witch and build a lightning deck with the Hurricane Staff. All you really need is Forked Lightning and a single Hurricane. Once you've built up enough mana, forked lightning your hurricane and you win. Some blessings can make this even easier: Card Atlas and Cross Magic.
If you start with Card Atlas as your first blessing you can easily get to 50+ mana by the 3rd boss even with a very slim deck. If you have both Card Atlas and Cross Magic it gets laughably easy as you'll win most fights just by starting them if you have a Magic Staff equipped. The only problematic enemy for this build is the Headless Horseman because you'll kill yourself instantly at the start of the fight.
Here's an example build I used to one turn the Forest Spirit on Nightmare with full movements. Note that your deck doesn't need to be nearly this streamlined. You can get away with being pretty sloppy and still kill the Forest Spirit in one turn.
https://steamcommunity.com/sharedfiles/filedetails/?id=2484109715