Red Solstice 2: Survivors

Red Solstice 2: Survivors

Näytä tilastot:
19.5.2022 klo 8.05
1
INSURGENTS DLC - OUT NOW!
Rise up and become an Insurgent!

Katso kaikki tapahtumatiedot täältä:
https://steamcommunity.com/ogg/768520/announcements/detail/3191373326044986013
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Näytetään 31-40 / 40 kommentista
Awesome, finally i can play the game, but in my opinion those modules for weapons costs too much slots, its like u can have modifed weapons or good skills build, and those modifications for weapons are not even strong, 1 slot for extended mag which its not something super good? :/ Pls - 0,5 to all modules or most of them.
And btw, i hope devs not gonna abandon this game after roadmap complete, i hope theres be more updates and classes ? cuz game is perfect.
I miss toxic class and frost class, brawler/meelee class with more melee weapons should be awesome to, i just love to see energy swords or something like that, please! <3
Or atleast give this +1 slot to primary weapon for recon and demolition, those 3 slots are pain in the ass...
Maybe other classes should get +1 slot too, like assault.
You made psychic unavailable again for insurgent campaign I see... It's a real shame we aren't allowed to use a class we paid for except in 1/4 of campaign modes and skirmish. Would have added a lot of enjoyment being able experiment with psychic on these unique story tied missions... Any chance of retroactively adding that option?
Also why isn't there psychic bot?
dotori242 lähetti viestin:
You made psychic unavailable again for insurgent campaign I see... It's a real shame we aren't allowed to use a class we paid for except in 1/4 of campaign modes and skirmish. Would have added a lot of enjoyment being able experiment with psychic on these unique story tied missions... Any chance of retroactively adding that option?
Psychic is exclusively Condatis secret research program.
Each campaign has a secret super weapon to use, Executor for Elysium, Psychic for Condatis, heavily upgradable and strongest UBAS for HB and whatever is there for Insurgents.
Why would insurgents have access to something they don't even know exists?

Also why isn't there psychic bot?
Because psychic skills are not fire and forgot damage/buffs, like other classes are and because it would just kill itself spamming skills.
Viimeisin muokkaaja on Katitoff; 6.6.2022 klo 2.55
Katitoff lähetti viestin:
dotori242 lähetti viestin:
You made psychic unavailable again for insurgent campaign I see... It's a real shame we aren't allowed to use a class we paid for except in 1/4 of campaign modes and skirmish. Would have added a lot of enjoyment being able experiment with psychic on these unique story tied missions... Any chance of retroactively adding that option?
Psychic is exclusively Condatis secret research program.
Each campaign has a secret super weapon to use, Executor for Elysium, Psychic for Condatis, heavily upgradable and strongest UBAS for HB and whatever is there for Insurgents.
Why would insurgents have access to something they don't even know exists?

Also why isn't there psychic bot?
Because psychic skills are not fire and forgot damage/buffs, like other classes are and because it would just kill itself spamming skills.
I'm not really a fan of being given less content and room to experiment with for the sake of lore that isn't really the selling point of the game but if that's their decision, that's that I guess. Hopefully won't be a recurring theme if there is trs3. But I don't really get the reasoning behind no psychic bot. I mean we already have demolition bot which has 90percent of its feature ripped out but still exists. What's to stop devs from programming it so that the bot doesn't use skill when hp is below 2/3? Or just make it so that hp cost is reduced and adjust dmg number if balance is the issue? Just feels like laziness to me. Before you tell me some personnel reason why you think there should be no psychic bot, was there any dev post giving clarification on this matter?
dotori242 lähetti viestin:
Katitoff lähetti viestin:
Psychic is exclusively Condatis secret research program.
Each campaign has a secret super weapon to use, Executor for Elysium, Psychic for Condatis, heavily upgradable and strongest UBAS for HB and whatever is there for Insurgents.
Why would insurgents have access to something they don't even know exists?


Because psychic skills are not fire and forgot damage/buffs, like other classes are and because it would just kill itself spamming skills.
I'm not really a fan of being given less content and room to experiment with for the sake of lore that isn't really the selling point of the game but if that's their decision, that's that I guess. Hopefully won't be a recurring theme if there is trs3. But I don't really get the reasoning behind no psychic bot. I mean we already have demolition bot which has 90percent of its feature ripped out but still exists. What's to stop devs from programming it so that the bot doesn't use skill when hp is below 2/3? Or just make it so that hp cost is reduced and adjust dmg number if balance is the issue? Just feels like laziness to me. Before you tell me some personnel reason why you think there should be no psychic bot, was there any dev post giving clarification on this matter?

Let's say you're playing Starcraft 2.
You've beat base game and got 1st expansion.

Would you be mad that protoss campaign does not allow you to play with terrans?
Because that is the point you are making here.

There is no reason to have separate campaigns, if everything in them is exactly the same.
Katitoff lähetti viestin:
dotori242 lähetti viestin:
I'm not really a fan of being given less content and room to experiment with for the sake of lore that isn't really the selling point of the game but if that's their decision, that's that I guess. Hopefully won't be a recurring theme if there is trs3. But I don't really get the reasoning behind no psychic bot. I mean we already have demolition bot which has 90percent of its feature ripped out but still exists. What's to stop devs from programming it so that the bot doesn't use skill when hp is below 2/3? Or just make it so that hp cost is reduced and adjust dmg number if balance is the issue? Just feels like laziness to me. Before you tell me some personnel reason why you think there should be no psychic bot, was there any dev post giving clarification on this matter?

Let's say you're playing Starcraft 2.
You've beat base game and got 1st expansion.

Would you be mad that protoss campaign does not allow you to play with terrans?
Because that is the point you are making here.

There is no reason to have separate campaigns, if everything in them is exactly the same.
First of all, you are giving redundant example on a point I conceded on regarding being able to play faction specific character only on lore-tied content so you are wasting time. Second, this isn't starcraft 2 so this makes it a hyperbole case comparison even if we were still on that topic which makes even your assumption that lore should absolutely be used as an excuse to gate contents and justify less work moot. I asked if there was any particular reason devs have on why there is no psychic bot, not asking you to give a irrelevant example on something I no longer was inquiring about. And I really advise on not making baseless accusation on other people being in emotionally charged state if you wish to be seen as making a logical counterpoint and participate in calm discussion. If you can't behave in such a manner, then you don't come across as someone who hold any weight in logic. It tends to make you and your favorite dev look worse as result.
Man I feel like I dodged the bullet. So is this game dead? Seeing as people said it in May. I can only wonder for now.
Csdabest lähetti viestin:
Man I feel like I dodged the bullet. So is this game dead? Seeing as people said it in May. I can only wonder for now.
Full lobbies are running every single day at prime asian and european times.
Interpret that how you want.
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