Red Solstice 2: Survivors

Red Solstice 2: Survivors

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dgresevfan Aug 6, 2022 @ 2:40pm
How to make your AI teammates use secondary weapons etc?
This doesn't seem obvious. If you give one of your AI companions a secondary weapon, or you give them a weapon with more than one fire mode (e.g. flamethrower on their rifle), how do you make them use it? As far as I can tell, there's no mechanic to temporarily take manual control over your team like there was in the first game.

Same question regarding equipment items. Is it only the main character who can pick up and use them? It feels very limiting compared to the first game if true.
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Showing 1-13 of 13 comments
Kill with Fire Aug 6, 2022 @ 2:55pm 
For the secondary weapons, you need to use the follower menu, controlled by holding down the Alt button. The top segment of that follower menu is the secondary weapon controller, and releasing while your mouse is over it will have your bots fire their secondary weapons. Doing so over an enemy will have the bots focus their secondary weapon attacks on that target.

No way to have them use secondary modes however, nor for them to have equipment items. In exchange at max level they are much tougher than a human player can hope to be, with it even being possible for a max level hellfire bot to reach 70% kinetic resistance with minimal armor modules.
dgresevfan Aug 6, 2022 @ 4:32pm 
Unrelated question but I also can't work out how to "reset colony power". Clicking on the highlighted structure does nothing and neither does telling one of my men to go to it.

Would it need to be an engineer?
Kill with Fire Aug 6, 2022 @ 6:13pm 
If you mean the power relays, just right clicking on it should turn it on. Same goes for ordering your men to turn it with F1. If you mean the reactor station, to activate that you need to turn on the reactor power relay first, then use the reactor station.
dgresevfan Aug 7, 2022 @ 5:16am 
Originally posted by Kill with Fire:
If you mean the power relays, just right clicking on it should turn it on. Same goes for ordering your men to turn it with F1. If you mean the reactor station, to activate that you need to turn on the reactor power relay first, then use the reactor station.

I think they were relays but clicking on them did nothing... Neither did switching to WASD then using E.

I was in the final infinite wave and there was a red storm going on, in case that makes any difference?
Kill with Fire Aug 7, 2022 @ 7:23am 
Infinite wave and red storm has nothing to do with affecting if you can turn on a power relay. Sometimes the progress marker for activating disappears, but it is still occuring.

But first, was the thing you were trying to turn on lit up or was it dark?
dgresevfan Aug 7, 2022 @ 8:46am 
Dark I think. There was an icon telling me to interact with it but I couldn't. I tried several of them. Nothing worked.

They were some kind of post with a screen or control panel on.
Kill with Fire Aug 7, 2022 @ 8:48am 
Yeah if it's dark it cannot be interacted with until the power is restored via that building's power relay.
dgresevfan Aug 8, 2022 @ 4:18pm 
Originally posted by Kill with Fire:
Yeah if it's dark it cannot be interacted with until the power is restored via that building's power relay.

The dark thing WAS the power relay.
Kill with Fire Aug 8, 2022 @ 5:42pm 
No idea why it didn't work then, besides bug or lag.
Xaveth Aug 8, 2022 @ 11:38pm 
It's impossible for a power relay to be dark, it's always red at start that turns green after activating it regardless of circumstance. You're probably mistaking it as a terminal that requires an activated power relay in the building or nearby to use it.
dgresevfan Aug 9, 2022 @ 12:05pm 
Originally posted by Xaveth:
It's impossible for a power relay to be dark, it's always red at start that turns green after activating it regardless of circumstance. You're probably mistaking it as a terminal that requires an activated power relay in the building or nearby to use it.

I literally had an objective to activate the power relays. The mission markers were on top of these things which look exactly like the power relays I've encountered elsewhere.
Sildraug Aug 11, 2022 @ 8:40pm 
If memory serves, that's a two-stage mission. When it generates, it identifies a handful of relays near a power plant. You need to activate the individual relays to clear the first part, then activate the power plant. What the mission doesn't mention is that activating the power plant requires turning on the separate unmarked relay IN the power plant.

Edit:
The objective marker for the second part of that mission is placed on the power plant's console directly.
Last edited by Sildraug; Aug 11, 2022 @ 8:42pm
dgresevfan Aug 12, 2022 @ 1:38pm 
I think the problem is the mission is showing you with markers to activate relays that you CAN'T activate. It doesn't show the correct order in which to do things.
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Date Posted: Aug 6, 2022 @ 2:40pm
Posts: 13