Red Solstice 2: Survivors

Red Solstice 2: Survivors

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Syrus  [developer] Aug 17, 2022 @ 5:58am
GAMEPAD FIX - READ HERE!
!!Controller configuration!!

if your controller doesn't seem to work first make sure you have selected a configuration that matches your controller type in the following way:

STEP 1
1. in steam big picture mode
2. got to preferences (wheel icon in the top right)
3. controller settings
4. tick the box of the controller support for the type you're using
5. make sure your controller is identifable
(you should see your controller, if you see multiple make sure you turn off any controller emulation or other helper programs such as DS4 and only one controller is present in 'Setup USB game controlelrs' in control panel)
5. close big picture mode

STEP 2
Next you need to set the layout for your buttons specifically for game:
1. in your steam library right click on Red Solstice 2: Survivors
2. under manage click Controller layout
3. on the controller layout configuration click 'browse configs' in the bottom left corner
4. click on 'gamepad' ( or find it under templates)
5. click Apply configuration
6. click Done

Your controller should now work with the game .
Please report in this post if this didnt' help.

Thank you
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Showing 1-15 of 21 comments
IchBinBartlos Aug 17, 2022 @ 9:24am 
i think since the patch that dropped today controller support got a lot better, but now i cant aim with my secondary weapond and the "skills hud" is now over the icons that shows if you are n autoattack mode or not...
Last edited by IchBinBartlos; Aug 17, 2022 @ 9:25am
Klax75 Aug 17, 2022 @ 4:37pm 
(Repost)

With the new update controller control works. Which is great.

When you shoot secondary weapon grenade launcher after each shot, it recenter the target circle back on your player, and your character turns to face the bottom of the screen. So you can't rapid fire the weapon. You have to re-target after each shoot or it auto centers on you and you end up blowing up yourself.

A bug I found when quitting a battle when using the controller, the confirmation comes up yes/no. But you can't hit with your controller, and your mouse cursor disappears. Causing you to ALT Tab back to Steam and hit stop game.

Suggestion, when aiming your weapons could we pull back the view a little. Like how it is with WASD controls zooms out slightly and shifts the perspective. Making you character perspective move opposite of your aim.

Maybe make it so left and right on the D-Pad doesn't have a right bumper modifier. So like the arm blade could just the d-pad and the right stick direction, then trigger to use it. Where as jump pack would d-pad then trigger to confirm location
Syrus  [developer] Aug 18, 2022 @ 12:49am 
PROPOSED CHANGES, what do you think about this?

1. Pressing a skill/item button would first activate the preview
2. Then on the second press use it
3. Holding down a skill button turns the skill off (might be troublesome)

Currently:
1. Pressing once activates the ability preview
2. Pressing again turns it off (this is how it is in RTS)
3. You need to press the trigger (shoot) button in order to use a skill

Having to switch buttons from face to trigger is kind of slow for activating a skill.
The downsides of using face buttons for skill usage is no quick way to toggle skills off

Thoughts? Ability activation could use some speeding up.

Thank you.
Klax75 Aug 18, 2022 @ 6:29am 
Yeah sounds good. What if to cancel could be the cancel (back) button a controller normally use, B (X-Box) Circle (Playstation)

Maybe have the command circle menu not recenter on your character after each order. Maybe push down the left stick to recenter on character.

Also noticed with the controller if I put the command circle over a loot crate, hi-light it and close the command my NPC doesn't open it.

Where as in RTS controls doing the same thing a team member will run to it
Ludewich Aug 18, 2022 @ 12:57pm 
I have just tried to use the controller setup - without any success. I can successfully modify menus in the game. Once started, I can use the right stick to aim - but that's it. No reload, no action, no movement (left stick is essentially dead in game). I changed the controls from "RTS" to "gamepad" which made it even worse (I had to click ALT-F4 since I cannot even go back to the menu).

I fiddled around in the steam big picture mode (although I am usually not willing to use it), without any changes.

Is there something else I need to do?

The controller works well for all other games, this is something specific to red solstice.

I would really like to play it with a controller.
IchBinBartlos Aug 18, 2022 @ 1:25pm 
i dont use big picture mode either, that isnt something thats needed, i have a xbox controller and except for using secondary weapons like the flamethrower everything worked... did you change the controller config while ingame shift+tab then controller config on the right top corner, then change the template to simply gamepad... standard was for me was mouse and keyboard with which steam tried to emulate mouse and keyboard on the gamepad...

https://postimg.cc/gallery/kJwrdQw that are the settings that make the controller work for me
first picture:
click on steam, settings, controller, general settings
second and third picture in game shift+tab, upper right corner controller config...
Last edited by IchBinBartlos; Aug 18, 2022 @ 1:35pm
Ludewich Aug 18, 2022 @ 2:33pm 
Originally posted by IchBinBartlos:
i dont use big picture mode either, that isnt something thats needed, i have a xbox controller and except for using secondary weapons like the flamethrower everything worked... did you change the controller config while ingame shift+tab then controller config on the right top corner, then change the template to simply gamepad... standard was for me was mouse and keyboard with which steam tried to emulate mouse and keyboard on the gamepad...

https://postimg.cc/gallery/kJwrdQw that are the settings that make the controller work for me
first picture:
click on steam, settings, controller, general settings
second and third picture in game shift+tab, upper right corner controller config...

It works! thanks for the detailed instructions! I already had the gamepad config, but apparently, the first part was missing. Interestingly, other games do not seem to need it. Looking forward to play!

BTW: toller steam name :-)
IchBinBartlos Aug 19, 2022 @ 12:59am 
i had that problem with several games now, some need it, others dont, often i cant see why XD,

Danke, dass hör ich erstaunlich oft :steamlaughcry: weird
Shinken Aug 21, 2022 @ 9:35am 
Hi!

Just got the game and the first thing I had to do is force quit, restart the campaign and untick the "tutorial" box, because with a gamepad the tutorial is completely broken. You can't even get beyond the very first interaction that pops up.

Guess I'll do learning by doing, who needs tutorials anyway :phil:

BTW part of the UI is overlapping when using a controller.
Last edited by Shinken; Aug 21, 2022 @ 10:54am
Ludewich Aug 21, 2022 @ 9:56am 
I admit that controller input is somewhat lacking. First, I really like the direct control over the figure. I had huge problems firing the grenade skill, though: first, it is clumsy to reach, second, it is more than clumsy to aim where to place it... and when I manage to do it, the opponents are past that point.

Unfortunately, the steps to activate the controller ingame caused another of my games to detect the controller improperly.
Klax75 Aug 21, 2022 @ 10:34am 
Originally posted by Ludewich:
Unfortunately, the steps to activate the controller ingame caused another of my games to detect the controller improperly.

What I always do for controller sets per game, I open it re-save and change the name to make it to reflect the game I use it for. So "Gamepad" I'd change to "Gamepad RS2". Now it's a different copy, then any other game that may use "Gamepad" also.
Last edited by Klax75; Aug 21, 2022 @ 10:35am
Klax75 Aug 21, 2022 @ 11:13am 
After playing with just controller, I have a few suggestions. I would say maybe get rid of the target cross-hair you control with right stick, or option to turn off. Make the red target line from the weapon more visible, and the glow around the aimed at target more visible too. Aiming your weapon is moving the target red line to them, if the target line highlights them red you can hit them. The range just depends on the weapon.

Tool tips in controller UI end up covering your character. Maybe move them to the side of the screen when they are show.

A option so the mini map doesn't rotate.

The vehicles both sticks want to move the main turret, maybe make the turret stay in the direction until you move it with the right stick.

When driving a vehicle its nice the camera can turn with you when driving. But found it hard readjusting the maps orientation for my character.

Maybe as a option add the tracking camera to you character, kind of a isometric 3rd person view. Then forward and back with right stick would be how close you are to you character.

On the main map screen can we show all the buffs on our character and what the do.

On the map screen use the D-Pad up and down to cycle available missions.
Last edited by Klax75; Aug 21, 2022 @ 11:18am
IchBinBartlos Aug 22, 2022 @ 8:56am 
Originally posted by Klax75:
After playing with just controller, I have a few suggestions. I would say maybe get rid of the target cross-hair you control with right stick, or option to turn off. Make the red target line from the weapon more visible, and the glow around the aimed at target more visible too. Aiming your weapon is moving the target red line to them, if the target line highlights them red you can hit them. The range just depends on the weapon.

Tool tips in controller UI end up covering your character. Maybe move them to the side of the screen when they are show.

A option so the mini map doesn't rotate.

The vehicles both sticks want to move the main turret, maybe make the turret stay in the direction until you move it with the right stick.

When driving a vehicle its nice the camera can turn with you when driving. But found it hard readjusting the maps orientation for my character.

Maybe as a option add the tracking camera to you character, kind of a isometric 3rd person view. Then forward and back with right stick would be how close you are to you character.

On the main map screen can we show all the buffs on our character and what the do.

On the map screen use the D-Pad up and down to cycle available missions.


Totally agree
Katitoff Sep 16, 2022 @ 3:41am 
If you have problems with controller not reading inputs during deployment, reset control settings to default and you should be fine.
KingSoloMane Jan 4, 2023 @ 6:33pm 
I hope the recommended layout gets updated. Also hope selecting gamepad via: in game options working correctly, and maybe even auto selecting when controller is detected. I would like to see this game SD verified!

Update Steam Deck: I have been able so successful play the main campaign on medium difficult semi default controller settings(controller default in game menu). Holding the "Y" button for squad controls is a little tricky; bc it requires "A" to be pressed to make the in game radical selection. I made a easy work around by mapping R5 rear paddle to "A" on Stam Deck. So far, besides the former mentioned; ALL controls & skills are optimized well for controller. I'm about 6 missions in, and I've used the Mech, and Tank Vehicles, and turret controls seems to work fine.
Last edited by KingSoloMane; Sep 11, 2024 @ 8:45pm
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