Red Solstice 2: Survivors

Red Solstice 2: Survivors

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Zeke & Sil Apr 29, 2022 @ 11:27am
I wish the Bestiary buffs scaled better
Catching 10 zombies SHOULD NOT get me the same size HP buff as catching 10 behemoths. That's just silly. I'm not saying they should be wildly overpowered but please, make the bonuses for the tougher/rarer monsters a little stronger?

Maybe throw in a tiny amount of energy regen or something? Offering 1% increased damage for catching 10 high-value targets feels like a slap in the face, especially when you're running Skirmishes and there's no guarantee you'll find a capture trap in the first place.
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Showing 1-11 of 11 comments
Kill with Fire Apr 29, 2022 @ 3:58pm 
I personally think of higher tier buffs as more "You have the chance to get another copy" than a buff on its own, although I do think something like 0.2 energy/life regeneration as a high-cost buff you can buy after fully completing a column would be interesting.

Secondary missions also are now guaranteed to give a single capture trap when you finish them, so it's certainly not impossible to get at least one.
Katitoff Apr 30, 2022 @ 4:06am 
These are not supposed to give you massive power edge, just a little bit of a long term advantage.

If you want large buffs, capture specific monsters on deployment. 1 desecrator leader will give you 20% damage.
Zeke & Sil Apr 30, 2022 @ 4:27am 
Originally posted by Katitoff:
These are not supposed to give you massive power edge, just a little bit of a long term advantage.

If you want large buffs, capture specific monsters on deployment. 1 desecrator leader will give you 20% damage.

1- 5 HP for 10 behemoths is a lousy advantage, long term or otherwise. It's like that old line about spending your good years on the company and getting gold watch. Is it a nice watch? Sure. Was it worth what you spent to get it? No.
2- Nobody mentioned you get in-mission buffs for captures, so that information would have been helpful... about 30 hours ago.
Last edited by Zeke & Sil; Apr 30, 2022 @ 4:28am
SH3200 Apr 30, 2022 @ 1:06pm 
The energy bestiary buffs are a huge deal … they are the difference being able to proc some skills as base builds with certain items can have insufficient energy until you find batteries .
Zeke & Sil Apr 30, 2022 @ 2:24pm 
Okay, fair, but I still wish they were higher. My friend took 1 look at the buffs and echoed my sentiment of the higher tiers not being worth the effort, so it's not just me.
Bonzai101 Apr 30, 2022 @ 2:44pm 
Originally posted by SH3200:
The energy bestiary buffs are a huge deal … they are the difference being able to proc some skills as base builds with certain items can have insufficient energy until you find batteries .
With the introduction of the new version of the Elysium medal, which I'm trying to get atm..... I'd have to say that medal is a much easier path to this, along with ranking up.

Originally posted by Firebirb:
Okay, fair, but I still wish they were higher. My friend took 1 look at the buffs and echoed my sentiment of the higher tiers not being worth the effort, so it's not just me.
100% agree, but tbh, there are so many other things that take priority, to spend points on, to give you the flexibility to play how you want on the various classes.

The beastiary buffs are probably the last thing I would spend points on, but I agree with the sentiment of this thread, they should scale slightly, with the point cost / difficulty of the capture to make them a competitive choice.
Last edited by Bonzai101; Apr 30, 2022 @ 2:48pm
Katitoff May 1, 2022 @ 12:22am 
Originally posted by Firebirb:
Okay, fair, but I still wish they were higher. My friend took 1 look at the buffs and echoed my sentiment of the higher tiers not being worth the effort, so it's not just me.
60 health is nothing to scoff about.
Energy as mentioned is also important, one of my build completely relies on having these buffs(it works without them, but its not "automatic").
Damage however, as I've already said, is supposed to be only a little edge, because everything in the game is balanced around damage.

You think 5% is not a lot, but now multiply needing 1 shot less to kill an enemy over the entire game and you'll start seeing a huge impact on balance of ammunition economy.

Equip ASV or SGAR and suddenly, these 5% are a whole lot of damage.
Zeke & Sil May 1, 2022 @ 9:31am 
60 health for capturing, total:

10 Zombies
10 Fat Zombies
10 Brutes
10 Ghoulers
10 Behemoths
10 Fiends
10 Devourers
10 Etaphreven
10 Mritunjaya

And 5% damage is 10 extra damage on the SGAR, and 20 on the ASV's single shot mode. That's not enough to kill in 1 less shot unless you're fighting something like a Desecrator on Nightmare with maxed STROL. You didn't think I'd actually do the math, did you?
Last edited by Zeke & Sil; May 1, 2022 @ 9:31am
Katitoff May 1, 2022 @ 10:23am 
I'm obviously not talking about easy difficulty and you are not seeing the whole picture.
That 5% increase scales further with terminator exhausts, dio striker buff, heavy targetting system, capture buffs and enemies health can be decreased up to 20% by destroying strol substances, 60 health is up to 20% of some classes base health.

Again, bestiary unlocks were never supposed to be powerful, profile unlocks are horizontal scaling with bestiary and suit upgrades being something that's more of a long term to-do small, low priority buffs.

You still can get the captures extremely fast and easy via campaign.
Zeke & Sil May 2, 2022 @ 3:14pm 
Originally posted by Katitoff:
I'm obviously not talking about easy difficulty and you are not seeing the whole picture.

Again, bestiary unlocks were never supposed to be powerful, profile unlocks are horizontal scaling with bestiary and suit upgrades being something that's more of a long term to-do small, low priority buffs.

1. Note that I specifically mentioned Nightmare difficulty
2. THEN WHY MAKE THEM AT ALL? The devs could have coded a new prefab or mission objective or weapon or enemy or sat around the house jerking off with all that extra time.
Kill with Fire May 2, 2022 @ 3:30pm 
Overall damage over the match is certainly interesting with that 5% boost, most of it is more than likely wasted on overkill but can be decent against bosses and such. Not sure if the damage bonus from bestiary/combat suit is treated as a base for further damage bonuses however.

Something small to work towards over time, before the addition of medals, along with incentivizing holding capture traps to capture certain monsters instead of slapping it onto the first Atrocity or even Brute you see.
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Date Posted: Apr 29, 2022 @ 11:27am
Posts: 11