Red Solstice 2: Survivors

Red Solstice 2: Survivors

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Bonzai101 Mar 18, 2022 @ 3:55pm
Your 'best' build
A while back, I added a "Loadout - Sample Builds" section into my guide, however, I usually play solo w/bots, & only up to very hard.
https://steamcommunity.com/sharedfiles/filedetails/?id=2562653491
This means that my sample builds are likely not optimal for high level skirmish play.

I would really like to add some screenshots of builds, that other players have successfully used for each class, into this section, & add them in as contributors to the guide.

So, if you have a screenshot of a build that you think is really effective, or especially enjoyable to play, please reply below!
Last edited by Bonzai101; Mar 19, 2022 @ 12:02am
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Showing 46-60 of 99 comments
Chronoreaper Apr 23, 2022 @ 4:36pm 
Yea its radius needs to be bigger for sure, also remind me to never use my phone for messages, so many forced auto corrects without my confirmation is hell lol.
SH3200 Apr 23, 2022 @ 5:51pm 
Demo has changed dramatically with the update of stationary to 4 stacks and the introduction of psychic and realitiy mix and targeted loot. Both extender and amplifier are worth it due to falloff reducing dmg. Extender should almost always be taken due to the extra +1 shred. Armor breaker with the new missile swarm is also competitive with MM for long range bio clear . Note Legendary Combat medal extends range of specialized wpns too.

When operating as a duo w the psychic he can basically clear the entire screen every 40-60s except for superbosses as reality mix and stationary have the same timers. Demo should plant first ahead or to the side of the team allowing the psychic to reality mix at his discretion and then demo triggers the big boom. Other good combos are cryo w. apportate and gravity w. directional charge. You don’t need detonator as psychic can use pull and throw to detonate explosives for you . This is a co op game and synergistic builds are really at another level vs individual .
Lanvrik Apr 23, 2022 @ 8:20pm 
I've been having fun with this. Just level up Seeker Mines to 5 then start working on the Tracker Pulsar. Spam mines constantly and deploy trackers if you are holding position or have spare energy while on the move.

https://steamcommunity.com/sharedfiles/filedetails/?id=2798911212

Important safety tip: Stop deploying mines if you have civilians nearby.
Blackhand Apr 24, 2022 @ 5:39am 
Сan someone throw a screen build on hellfire and the demo? How much I read the forums and did not come to a consensus on them, and on the termitator too) thanks in advance
Bonzai101 Apr 24, 2022 @ 2:03pm 
@Lanvrik
That looks like quite an interesting build, I'll give it a go.

@Blackhand
https://steamcommunity.com/sharedfiles/filedetails/?id=2761095484 - For Hellfire, & there have been a couple of Hellfire builds posted in this thread already.

I don't think alot of people play demo, so that is likely why you aren't finding much content, I'll have a dig around on discord & see if I can find a build, as I haven't played demo for ages.

I've added in a Terminator build to my guide that does works well, which I used for a solo rank up w/bots the other day (also posted in this thread).

But the general idea with the Terminator is that you generate energy stacks (dio, or xcis) then pick an ability or two to utilize the energy stacks
(which if you max out, cause you to go nuclear....... :RS2Solar: so you don't want to do that, unless it is on purpose.....).

Since dio or xcis being active, reduces your energy regen, alot of the time you will want to use energy exhaust (Green ability), to bump that energy regen back up, & buff your squad.
- Just as a side note, terminator is more micro intensive than other classes.

I'm also not quite sure what you mean by 'consensus' in the above post? There are multiple ways to build any / all classes, some being more effective than others.
Last edited by Bonzai101; Apr 24, 2022 @ 3:17pm
Bonzai101 Apr 24, 2022 @ 6:38pm 
@Blackhand Sorry mate, didn't have much luck tracking down a demo build for you.
tbh, if I was making a demo build atm, I would probably be centering it around the green "Armor Breaker" ability to deal with high threat, high armor enemies.
I believe the demo is getting some love from the devs soon, so hopefully will see a bit more content around them after that.
Last edited by Bonzai101; Apr 24, 2022 @ 6:39pm
Blackhand Apr 25, 2022 @ 7:44am 
Originally posted by Bonzai101:
@Lanvrik
That looks like quite an interesting build, I'll give it a go.

@Blackhand
https://steamcommunity.com/sharedfiles/filedetails/?id=2761095484 - For Hellfire, & there have been a couple of Hellfire builds posted in this thread already.

I don't think alot of people play demo, so that is likely why you aren't finding much content, I'll have a dig around on discord & see if I can find a build, as I haven't played demo for ages.

I've added in a Terminator build to my guide that does works well, which I used for a solo rank up w/bots the other day (also posted in this thread).

But the general idea with the Terminator is that you generate energy stacks (dio, or xcis) then pick an ability or two to utilize the energy stacks
(which if you max out, cause you to go nuclear....... :RS2Solar: so you don't want to do that, unless it is on purpose.....).

Since dio or xcis being active, reduces your energy regen, alot of the time you will want to use energy exhaust (Green ability), to bump that energy regen back up, & buff your squad.
- Just as a side note, terminator is more micro intensive than other classes.

I'm also not quite sure what you mean by 'consensus' in the above post? There are multiple ways to build any / all classes, some being more effective than others.

I don't know how I missed this guide, thank you very much for uploading it! I will try!
It seems I added your terminator build, but settled on the build with ASW, xcis, nanites and shield. On this build, my power increased by 300%!!! but I think that there are even more bomb builds)
It is a pity that the demo is not so popular, I hope it will show its own!
Bonzai101 Apr 25, 2022 @ 9:11pm 
Well, glad you settled on something that suited your playstyle :RS2Executor::RS2Executor:
Bonzai101 Apr 27, 2022 @ 2:10am 
@Lanvrik got round to testing it, pretty fun!
Will add it into my guide, good to get people thinking about more outside of the box builds, ty
Last edited by Bonzai101; Apr 27, 2022 @ 2:17am
Originally posted by SH3200:
Extender should almost always be taken due to the extra +1 shred.
-snip-
psycic is op

Sounds like new dlc is just broke as always. I disagree with your opinion on extenders greatly. Basic logic tells us Area of Effect (imporoved with extender) is for hitting a LARGE AREA - so usually no to boss kill. Which is where you need armor shred. Non boss units lack the armor & hp to surive any exposive besides mines and sonic, so your point is, sadly, pointless.
Last edited by †̸̮͆͒̇̉͌̈́̋̕̕͝͠; Apr 27, 2022 @ 2:49am
Kill with Fire Apr 27, 2022 @ 5:57pm 
I mean, damage fall off is a thing for most standard explosives, most evident with Grenades and such, but I haven't played around with Demo enough to really see how it works.
Bonzai101 Apr 30, 2022 @ 2:00am 
@Blackhand
https://steamcommunity.com/sharedfiles/filedetails/?id=2801589076
I haven't unlocked alot for the demo yet, but the above feels pretty solid, build wise
Chronoreaper Apr 30, 2022 @ 2:05am 
Given all the new skills Demo got you don't even really need that many unlocks, BUT that being said Magnetic Pulse Mine skill is bugged in a bad and good way, the bad being it doesn't actually pull your minefields or other explosives to it before detonation and the good being it still stays there after it blows up being useless the whole game unless you Disarm it for the item to give to someone.

Also the three skills with that new passive attached to them (Leaper, Minefield, i think one of the other unlocks) all stack as well so you have have alot of skill % damage boost to explosives.

EDIT: i also discovered something awesome with Disarm and Stationary, you can Disarm each individual piece of stacked explosives and thats not a bug by design.
Last edited by Chronoreaper; Apr 30, 2022 @ 2:07am
Bonzai101 Apr 30, 2022 @ 2:31am 
Originally posted by Chronoreaper:
Also the three skills with that new passive attached to them (Leaper, Minefield, i think one of the other unlocks) all stack as well so you have have alot of skill % damage boost to explosives.
Breaching charge is the 3rd, I believe, not sure if its on anything else.
Last edited by Bonzai101; Apr 30, 2022 @ 2:34am
Chronoreaper Apr 30, 2022 @ 3:03am 
Yea thats it, don't think its on Cyro, basically my Demo atm has Leaper and Minefield with Stationary Explosives, would be using Magnetic but the bug is annoying me so just running Rocket Ammo, the greens are Detonate and depending on mood/team comp Sprint or Disarm.
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Date Posted: Mar 18, 2022 @ 3:55pm
Posts: 99