Red Solstice 2: Survivors

Red Solstice 2: Survivors

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Logistics/Engineering consumable buffs for skirmish
I was thinking about the current Logistics/Engineering items system present in the campaigns could benefit the skirmish multiplayer mode of the game. With a currency earned through playing skirmish matches for example, or maybe the daily tasks too.

What do people think about it? Redundant or no?
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Showing 1-2 of 2 comments
Katitoff Feb 5, 2022 @ 9:47am 
Its not needed, skirmish is balanced with nothing on start in mind, campaign fluff should stay in campaign.

You still can get campaign consumables through side mission rewards in skirmish.
Beldan Feb 5, 2022 @ 11:07am 
I can maybe see some use. But I'm possibly not the usual crowd. Since I usually play in a group of only like 4-5 of us and some of the group haven't played as much it can be difficult to make any progress. The game is balanced around 8 people so there is content I'll probably never see unless I get ambitious and try to find the discord.

So while I do see a use (also capture traps depending on the devs intent for them could be nice to start with) I'm also not sure what the best use of the devs time is since Kaitoff has a point too.

But I do like having more flexability with what you start with so I like the idea!
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Showing 1-2 of 2 comments
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Date Posted: Feb 5, 2022 @ 7:33am
Posts: 2