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it only has 8k damage not 16 and only shreds 1 armour, when the monsters with 4+ bars of armour show up the rocket launcher doesn't cut it plus it's damage isn't always 8k it has radius falloff, if that mob is attacking a teammate you can not shoot for max damage or you will kill your teammate.
when facing very strong mobs a grenade launcher will do more damage with how armour shredding works.
With a demo it is 16k, that's the point. Demo makes explosives do 100% more. The rocket also shreds 3 armor per shot. It's not a radius fall off, it is specific enemies are resistant to specific damage types, but behemoths and bigger enemies are generally vulnerable to destructive damage, aka explosive.
I think the vindicator has more range too than rocket launcher.
There is a skill demo gets that makes it do double damage.
The developers nerfed it, I am assuming.
The good thing about the Vindicator is that it is energy-based and it has a suppression effect, in which damage bleeds through armor, and the target takes additional damage.
dunno bro, Elpida unleashes 5 laser doing 6000dmg/s for 3-4 sec Each.; thats like 90-120k damage per skill usage on bigger boss, and its 100% drop rate for biomass even the tougher ones.
+orbital + arty + flare.
its doing so much damage that even monster that have high explo resist still take huge chuck of damage.
Also, because many people do not know it - use POWER CELL before you shoot Vindicator and report your findings.
Not to sound like a broken record but someone told me that the terminator was the only class to reliable use the vindicator in red solstice 1.
In a way, the game is early access so we have to see with guns/skills/passives the 2 new classes come.
I really wished they would have done that extra beta so they could have balanced the guns more. It feels like most options for guns have too many negatives in regards to builds and there is a distinct lack of special skills/passives for guns on each class