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Communications is absurdly strong. Yes, it has a target limit and locks you into position, but if your team kills the trash then it will cascade onto the strongest enemy, like a hunter. From what I can tell they don't have a debuff resistance and -25% movement speed is crazy good, especially given how hit&run boss AI works where the effectiveness is almost doubled. There are also harder maps where the other benefits really start to shine.
On the other hand I personally think running orbital strikes are boring and counter productive, because you're more than likely to find similar items that already provide that sort of functionality, since you're going to mapscan and loot anyway or fixing the radar/power/HASTAC/etc. I also don't like the drones, because chances are whatever I want to grab I can reach in time just fine too, especially considering that you probably have a ton of items grabbed on the way already, so it's like a wasted slot.
I think the criticism is fine from a solo player perspective where you don't have any immediate impact ie kills, but I feel like recon is already too strong in unorganized games and it's probably even more ridiculous when you're organized and could be running two Recons. Recon doesn't have a lot of front loaded abilities, true, but I really enjoy it this way but I'll never say no to even more abilities.
I'm running and decoy+flare build where I can distract tons of enemies in sticky situations and even stack them up for your destructive skills.
You won't have as much direct kills as the heavy or demo but boy is it fun to see the enemies gather around your flare and bomb them to hell with your orbital.