Smalland: Survive the Wilds

Smalland: Survive the Wilds

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Poison damage/weapons
Is poison damage weapons the only element special you can get for weapons? Like I take it there is no fire or ice weapons or anything else as I only seem to make poison ones? Also is it glitched as I had a stinger lance that when I got the poison damage to work ticked the enemy health down by 2 each time once I was able to make a legendary version which now says 54 poison damage it still only ticks down at 2 per second, so it doesn’t seem to have made any difference even though it’s legendary compared to standard
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Showing 1-7 of 7 comments
No ice or fire.

And yes, the poison damage doesn't scale.

The lance is a weapon that ends up being too weak for end game creatures. I stopped using it. Other weapons outdamage it in base damage and the poison doesn't scale.
Padgey Feb 15 @ 9:44pm 
It’s surely gotta be a glitch though I mean what’s the point of making a legendary version if it shows my poison is now much higher but in reality it does exactly the same, seems totally add for it to be that way
It existed before the whole quality system was ever added. It's a novelty weapon. And they probably just forgot to add scaling.

And even before the quality levels were added, it's base damage was so low compared to end game weapons like the telson hammer, and the aetherian hammer & 2-handed swords, that there was literally just something I stopped bothering to use.

I think they need to add a whole new recipe. Something we make using snake fangs or something.
Originally posted by Padgey:
It’s surely gotta be a glitch though I mean what’s the point of making a legendary version if it shows my poison is now much higher but in reality it does exactly the same, seems totally add for it to be that way

I may wrong, but my understanding is that higher poison value in the weapon just means it will fill more of the 'Poisoned' status meter with each hit, meaning less hits are required before the DOT is 'Poisoned' status is reached and the DOT effect applied.
william_es Feb 16 @ 10:26am 
Originally posted by Drudackus:
Originally posted by Padgey:
It’s surely gotta be a glitch though I mean what’s the point of making a legendary version if it shows my poison is now much higher but in reality it does exactly the same, seems totally add for it to be that way

I may wrong, but my understanding is that higher poison value in the weapon just means it will fill more of the 'Poisoned' status meter with each hit, meaning less hits are required before the DOT is 'Poisoned' status is reached and the DOT effect applied.

Yes, that was my understanding too.

But in practice, that seems to have no real effect on the poison damage.

One of my favorite mounts is the scorpion, and with that mount's tail attack I can actually stack poison. After numerous repeated hits, I can see the actual amount of poison damage going up with each tick. It wears off very quickly though, so as soon as I stop applying more hits it begins to notch down and return to the normal damage.

I've never seen the 3 pronged poison spear/lance ever do that. The poison damage is always fixed.
Drudackus Feb 16 @ 12:22pm 
Originally posted by william_es:
One of my favorite mounts is the scorpion, and with that mount's tail attack I can actually stack poison.

I have found it is also possible to stack the poison meter with just pincer attacks, but the tails attacks deliver a much more potent poison attack and therefore stack faster. I don't know if the actual poison damage from the DOT is influenced.
I've seen the dot damage go up, with you have to keep attacking with nothing but tail attacks as fast as possible to see it happen. I have stamina maxed on all my scorpions so I can do those attacks for a pretty long time.
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