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I was getting ready to level an alt up to have int. I'm not about to respec and relevel a character that's already maxed. But if I can't repair higher level gear in the field unless I switch to the alt... then it's an utterly useless system.
I may end up doing the same, with the alt, but it's annoying to hear about the requirement.
I'd respec in a heartbeat except.... due to some early glitches when attributes were rolled out... I kind of have all FOUR attributes maxed to 100. I'm not giving that up. To me it's not even a bug, it's a feature. Benefits of being an early adopter.
Plus, if we only had 300 pts to spread across 4 stats... but now we have a 5th one, should we have more points? If they were going for some kind of balance, they sort of broke it when they added the 5th stat.
I guess its a question of if +20% on weapons and armor are equal to 80 points in the other skills. I'm not one to crunch those numbers but I'll see what feels better when I get full legendary gear.
It will be fantastic if it would influence the Upgrade system. Currently, I have found a limit of 3 upgrades, but if higher intelligence allows higher upgrades, effectively allowing the most basic armors to remain competitive throughout the game, that could increase the variety of armor choice into the end game.
The quality of armor seems to be based upon chance. With 100 intelligence I crafted 3 of the same sort and got one each of Superior, Exceptional and Rare Primal Leggings. The Rare had a 1 point increase to armor, but otherwise they had variable increases to durability.
Quality does not appear to influence the Cold Protection. If I recall correctly, Padded armor used to have Cold Protection of about 4, but has now been increased to 9, like the Primal.
the upgrades seem to be in order to make lower tier items viable as late game.
For example the Aetherin Armor is one tier below the Scorpiolaminate Armor so it takes one upgrade to be on par with it. Then the Pyrite Armor is two tiers below the Scorpiolaminate so upgrading it once will be equal to Aetherin and then the second is equal to Scorpiolaminate.
Agreed. No need to keep trying for Legendary.
I'm curious to know the difference between 80 and 100 Intelligence. Is that difference worth the point cost.
AND the telson hammer _staggers_ enemies. If you have high enough stamina, you can staggerlock enemies for several seconds, then run away.
The stagger is extremely noticeable on the tarantula, where it's legs curl up and it sort of collapses over to the side. It recovers very quickly, in a split second. But the telson hammer makes fighting the tarantulas SO much easier.
When comparing base damage stats of both before any upgrading, the Aetherian Hammer is nearly 10 points higher on the damage scale. Seems like this should be the end game blunt damage weapon.
I'm aware different items have different buffs/ debuffs/ attacks speeds, those are just modifiers for combat and damage output. I'm looking purely from a base stat perspective out of combat to determine what would be better to upgrade.
Apologies if I have necroed this, just getting back to this game and into the new content. As this thread has weapon comparison in it, thought it be better to post here than to create a new thread.
Thank you, so the same applies to the scorpion armor, cannot be upgraded at this time?