Smalland: Survive the Wilds

Smalland: Survive the Wilds

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Syngyl Oct 17, 2023 @ 1:21am
Intelligence requirement to repair feels bad.
The higher tiers of rarity have intelligence requirements in order to repair them. That means you will need to have 80 of your skill points in intelligence just to repair your gear if you want legendary. I don't like having to make a choice between having decent stats and using the rarity system at all.

I think this system needs to change in some way. Personally I think stats should level from using them. Individual xp from swinging, sprinting, crafting, etc.
More points per level or a higher max level would also work but in my opinion it just sucks right now.
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Showing 1-15 of 17 comments
william_es Oct 17, 2023 @ 5:06am 
You need int to repair higher level gear???

I was getting ready to level an alt up to have int. I'm not about to respec and relevel a character that's already maxed. But if I can't repair higher level gear in the field unless I switch to the alt... then it's an utterly useless system.
Syngyl Oct 17, 2023 @ 7:04am 
Originally posted by william_es:
You need int to repair higher level gear???

I was getting ready to level an alt up to have int. I'm not about to respec and relevel a character that's already maxed. But if I can't repair higher level gear in the field unless I switch to the alt... then it's an utterly useless system.
I leveled an alt just to do crafting with, now its just to make items hoping they change the system.
william_es Oct 17, 2023 @ 9:14am 
Originally posted by Syngyl:
I leveled an alt just to do crafting with, now its just to make items hoping they change the system.


I may end up doing the same, with the alt, but it's annoying to hear about the requirement.

I'd respec in a heartbeat except.... due to some early glitches when attributes were rolled out... I kind of have all FOUR attributes maxed to 100. I'm not giving that up. To me it's not even a bug, it's a feature. Benefits of being an early adopter.

Plus, if we only had 300 pts to spread across 4 stats... but now we have a 5th one, should we have more points? If they were going for some kind of balance, they sort of broke it when they added the 5th stat.
Syngyl Oct 17, 2023 @ 10:10am 
Originally posted by william_es:
Plus, if we only had 300 pts to spread across 4 stats... but now we have a 5th one, should we have more points? If they were going for some kind of balance, they sort of broke it when they added the 5th stat.

I guess its a question of if +20% on weapons and armor are equal to 80 points in the other skills. I'm not one to crunch those numbers but I'll see what feels better when I get full legendary gear.
Drudackus Oct 17, 2023 @ 10:33am 
It's an interesting design decision, but I suspect I'm in the minority in thinking it's a good one. I've started a new character for the purpose of exploring how it works, but given the question of whether the point allocation may be increased, I may just respec an existing character and see how it works.
It will be fantastic if it would influence the Upgrade system. Currently, I have found a limit of 3 upgrades, but if higher intelligence allows higher upgrades, effectively allowing the most basic armors to remain competitive throughout the game, that could increase the variety of armor choice into the end game.
Drudackus Oct 17, 2023 @ 11:09am 
I can confirm that, at least for now, increased intelligence does not increase the limit on the number of upgrades you can do on gear.
The quality of armor seems to be based upon chance. With 100 intelligence I crafted 3 of the same sort and got one each of Superior, Exceptional and Rare Primal Leggings. The Rare had a 1 point increase to armor, but otherwise they had variable increases to durability.

Quality does not appear to influence the Cold Protection. If I recall correctly, Padded armor used to have Cold Protection of about 4, but has now been increased to 9, like the Primal.
Syngyl Oct 17, 2023 @ 11:47am 
The increased rarity seem to increase damage, protection, and durability by 5/10/15/20%.

the upgrades seem to be in order to make lower tier items viable as late game.
For example the Aetherin Armor is one tier below the Scorpiolaminate Armor so it takes one upgrade to be on par with it. Then the Pyrite Armor is two tiers below the Scorpiolaminate so upgrading it once will be equal to Aetherin and then the second is equal to Scorpiolaminate.
Drudackus Oct 17, 2023 @ 12:23pm 
Originally posted by Syngyl:
The increased rarity seem to increase damage, protection, and durability by 5/10/15/20%.

the upgrades seem to be in order to make lower tier items viable as late game.
For example the Aetherin Armor is one tier below the Scorpiolaminate Armor so it takes one upgrade to be on par with it. Then the Pyrite Armor is two tiers below the Scorpiolaminate so upgrading it once will be equal to Aetherin and then the second is equal to Scorpiolaminate.

Agreed. No need to keep trying for Legendary.
I'm curious to know the difference between 80 and 100 Intelligence. Is that difference worth the point cost.
Holya666 Oct 17, 2023 @ 3:35pm 
Except that upgrading the Aetherin hammer puts it at being superiour to the Teslon hammer in damage. So I think the upgrade system and a few other things either need some rebalancing or they assume that the Teslon hammer using ten less stamina is a big enough bonus to make up for the lesser damage then the Aetherin hammer +1
Syngyl Oct 17, 2023 @ 7:01pm 
Originally posted by Holya666:
Except that upgrading the Aetherin hammer puts it at being superiour to the Teslon hammer in damage. So I think the upgrade system and a few other things either need some rebalancing or they assume that the Teslon hammer using ten less stamina is a big enough bonus to make up for the lesser damage then the Aetherin hammer +1
The teslon hammer has a much faster attack speed making its dps higher.
william_es Oct 17, 2023 @ 8:23pm 
Originally posted by Syngyl:
Originally posted by Holya666:
Except that upgrading the Aetherin hammer puts it at being superiour to the Teslon hammer in damage. So I think the upgrade system and a few other things either need some rebalancing or they assume that the Teslon hammer using ten less stamina is a big enough bonus to make up for the lesser damage then the Aetherin hammer +1
The teslon hammer has a much faster attack speed making its dps higher.

AND the telson hammer _staggers_ enemies. If you have high enough stamina, you can staggerlock enemies for several seconds, then run away.

The stagger is extremely noticeable on the tarantula, where it's legs curl up and it sort of collapses over to the side. It recovers very quickly, in a split second. But the telson hammer makes fighting the tarantulas SO much easier.
LudwigVH Dec 8, 2023 @ 8:56am 
If the Telson Hammer is considered end game based on the current status of the game, can it still be upgraded to a higher tier?

When comparing base damage stats of both before any upgrading, the Aetherian Hammer is nearly 10 points higher on the damage scale. Seems like this should be the end game blunt damage weapon.

I'm aware different items have different buffs/ debuffs/ attacks speeds, those are just modifiers for combat and damage output. I'm looking purely from a base stat perspective out of combat to determine what would be better to upgrade.

Apologies if I have necroed this, just getting back to this game and into the new content. As this thread has weapon comparison in it, thought it be better to post here than to create a new thread.
Last edited by LudwigVH; Dec 8, 2023 @ 8:58am
Syngyl Dec 8, 2023 @ 9:50am 
Originally posted by LudwigVH:
If the Telson Hammer is considered end game based on the current status of the game, can it still be upgraded to a higher tier?

When comparing base damage stats of both before any upgrading, the Aetherian Hammer is nearly 10 points higher on the damage scale. Seems like this should be the end game blunt damage weapon.

I'm aware different items have different buffs/ debuffs/ attacks speeds, those are just modifiers for combat and damage output. I'm looking purely from a base stat perspective out of combat to determine what would be better to upgrade.

Apologies if I have necroed this, just getting back to this game and into the new content. As this thread has weapon comparison in it, thought it be better to post here than to create a new thread.
The telson hammer can not be upgraded. Its damage per hit may be lower but its dps is a little better than the upgraded aetherian hammer because of its attack speed. Its mostly up to preference between the two. I prefer the telson because its easier to fit blocks and rolls in between the attacks.
LudwigVH Dec 8, 2023 @ 10:42am 
Originally posted by Syngyl:
Originally posted by LudwigVH:
If the Telson Hammer is considered end game based on the current status of the game, can it still be upgraded to a higher tier?

When comparing base damage stats of both before any upgrading, the Aetherian Hammer is nearly 10 points higher on the damage scale. Seems like this should be the end game blunt damage weapon.

I'm aware different items have different buffs/ debuffs/ attacks speeds, those are just modifiers for combat and damage output. I'm looking purely from a base stat perspective out of combat to determine what would be better to upgrade.

Apologies if I have necroed this, just getting back to this game and into the new content. As this thread has weapon comparison in it, thought it be better to post here than to create a new thread.
The telson hammer can not be upgraded. Its damage per hit may be lower but its dps is a little better than the upgraded aetherian hammer because of its attack speed. Its mostly up to preference between the two. I prefer the telson because its easier to fit blocks and rolls in between the attacks.

Thank you, so the same applies to the scorpion armor, cannot be upgraded at this time?
Tank Dec 8, 2023 @ 11:25am 
From a developer mindset this... is... brilliant. From the mindset of "I need to be OP in everything, gimme everything because I don't understand balance" player. I feel for your sadness. Not really. It's an interesting mechanic that promotes co-op playing. Just as rpg/ dungeon crawlers are typically one char having high int for spellcasting, one with high dex for damage, and one with high constitution for hps, I think this is the devs way of doing that, why else introduce character stats? Not being able to repair is moot if your party has a maxed out int char. So, either play a balanced character solo, or put together a balanced team. Or... hexedit your charfile.
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Date Posted: Oct 17, 2023 @ 1:21am
Posts: 17